Yesterday, Probably
Four eras. One deck. History is your weapon.
Link is at the bottom of the page ⬇️⬇️⬇️
Yesterday, Probably is a turn-based roguelite deckbuilder made for Ludum Dare 60 — Old Tech.
Bring a rock to a gunfight. Or take a musket against a caveman.
Travel through four historical eras, from prehistoric cavemen to the gunslingers of the Wild West. Defeat enemies, collect new cards, and combine technologies that were never meant to exist together.
Features
- 4 historical eras: Prehistory, Ancient Rome, the Age of Conquistadors, and the Wild West.- Build your deck: Collect cards, buy new ones from merchants, and remove unwanted cards.
- Tactical battles: Manage energy, read enemy intentions, and fight enemies across front and back lines.
- Mix technologies: Use weapons and equipment from different centuries together.
- Time-loop progression: Keep selected cards for your next run.

Art & Visuals
The game's graphics were hand-drawn using traditional pencil-on-paper techniques by our artist, LehanFox. Each historical era features its own detailed, traditionally illustrated scenery.Controls
- Mouse — Select targets and play cards by clicking or dragging.- Esc — Pause or cancel an action.
Team
- GrayMansion — Game Design & Project Lead- Anku — Programming
- LehanFox — Art
- Tausdei — Music & Sound
*Created in 72 hours for Ludum Dare 60.*


Comments17
Rated! We’d also love to hear your thoughts on our entry if you have some time!
Plenty mechanics and thus potential. I wasn't really feeling how the effects were presented for player even though it is the standard location.
During my one playthrough I was expecting to have an opportunity to upgrade a card (I believe it was mentioned somewhere during the tutorial or near shop/camp).
Inspecting incoming effects in detail would be a nice addition. And perhaps icons for effects, of course.
Good job!
Very cool and fun to play card effects (with lots of dmg :+1), nice graphics, mood music.
Great execution, congratz!
See ya on the next one!