Zwaard Smid

COVER IMAGE.png
DESCRIPTION

Forge your own swords in Zwaard Smid!

Take on the life of a hard-working orc who makes the best swords in town!

Read your commissions carefully, study the design drawings and forge the swords to fit their requests!

Or, just have fun with it and experiment with the mechanic to see what fun and weird shapes you can come up with ;)

INSTRUCTIONS
- WASD - Walk

- E - Pick up / drop items

- F - Interact with Workstations

- 1-3 - Swap Blacksmith Tools

- 1) Hammer (widen the metal)

- 2) Fuller (sharpen the metal)

- 3) Puncher (punch holes in the metal or fork it at the ends)

HOW TO PLAY

A) Grab iron, bronze or gold ore

B) Put ore in smelter and wait

C) Pick up metal bar and put on anvil to shape the metal when it's hot

D) The metal will cool down over time, put it in the forge to heat it back up

E) When you're done, select the commission on the left that you've made and put it in the chest on the right

F) See how well you've done by the amount of gold you get!

​CREDITS

Re-Markable: Programming (Metal Shaping, other)

Ansjofay: Music, Sound Effects

Oasez: Programming

Asbakje: Programming, Lighting

Iris3Dart: 3D Art, UI

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Thank you for playing Zwaard Smid!

We've got a lot more ideas for content for this game, but alas, gamejam's a gamejam.

We'd love to see what shapes you guys come up with, so post your unique sword shapes in the comments!

Comments15

MikhailNe
MikhailNe19 Oct 2026, 23:29
It was a bit difficult to figure out, but the gameplay is unusual
DingoHLM19 Oct 2026, 23:44
A very original game, the modeling process during forging was really satisfying to handle. There were just a few times when I’d drop weapons near the smelter they’d fall into the void, but aside from that, the atmosphere is pleasant, and the movement and music are cool!
runningopenloop
runningopenloop20 Oct 2026, 02:24
I've always wanted to forge things. In fact I have a 110 lbs anvil I bought at harbor freight with the hopes of one day banging some leaf springs into some blades. So I'm glad to have this cool game to allow me to scratch the itch until that one day comes. I've got the kaowool, sounds I need to get some satanite next.
I did struggle with knowing when to push e vs f.
jathurshandev20 Oct 2026, 10:34
The mechanics took a little while to get used to, but forging weapons felt great.

I really like the calm music, the orc and how you can shape the weapons, reminds me of Bladesong.

Good game!
Daniel123
Daniel12320 Oct 2026, 15:34
The game has a great concept, but it feels quite unfinished, especially when it comes to basic instructions and UI layout. The quest scroll on the left blocks the interaction buttons underneath, and the game doesn't clearly explain the order of tasks or the workflow. Hope to see a more polished version next time!
Jawdan
Jawdan20 Oct 2026, 16:01
The metal shaping mechanics are something I've longed for and are genuinely well done!! However, walking (etc) controls feel quite janky I kept having issues with the physics / objects would just fall through the floor which kinda unfortunately made it incompletable(?) (I would also like a way to pinch into the sides of a block made by the [1] tool to thin out the thing) -- Amazing work nonetheless!!
AmemA20 Oct 2026, 16:31
I find this game pretty cool, though i just ended up spamming everything i could, as i didn't understand if im doing anything right or wrong. I find it pretty similar other games i forgot names of, but still, it was a fun experience
Tomtomgome
Tomtomgome20 Oct 2026, 18:30
I think I ran out of metal trying everything out!

It took me a lot of attempts to figure out how everything worked, thanks for the information on the description (even tough it is quite enough). Probably having only one button for interaction would have been more intuitive. Also, it took me a while to understand that I was supposed to use the mouse x) But that may just be a me problem.

The idea is pretty cool, a polish version of this entry could make for a good game.

The mood is well put together, I had a great time trying it!
AO-85
AO-8520 Oct 2026, 18:55
The mechanics took a little while to get used to, but forging weapons felt great.
Eugenik
Eugenik21 Oct 2026, 02:17
I really enjoyed the concept of fulfilling specific commissions, trying to translate a drawing into a usable blade was such a unique goal. The atmosphere you've created around the blacksmith's shop gives the game a wonderfully industrious feel!
nosoy21 Oct 2026, 13:32
I really need a guide for this game.
youpz
youpz21 Oct 2026, 16:47
I like that the tools change the shape of the blade rather than just filling a crafting meter. Widening, sharpening and punching the metal leaves room for some very questionable swords. A first commission that walks through the stations could help introduce the E/F interactions.

If you have a moment, I'd appreciate a rating on my latest game, Robot Workshop.
demian4ik21 Oct 2026, 17:01
Fun idea, but it needs more purpose

The game is good, and the blacksmith concept is really charming. Crafting and forging feel satisfying, and the setup has a lot of personality. The main thing missing is a sense of meaning. There’s no real story or goal pulling you forward, so after a while it’s hard to tell why you’re doing what you’re doing. A bit of narrative, or even a simple progression goal, would go a long way. Definitely worth playing, and I’d love to see where the developer takes it.
CodeRaurus
CodeRaurus21 Oct 2026, 17:13
Entertaining smithing in a cozy atmosphere. Maybe the commissions needed to be exact but I was a bit sad I couldn't return any of my creations for a tiny bit of coin.

Well done!
Div00
Div0021 Oct 2026, 17:58
Shaping the metal with the hammer, fuller and puncher is a really original mechanic, and the commissions with design drawings give it a nice goal. The calm music and the orc blacksmith set a cozy mood. Items falling through the floor near the smelter hurt a bit, but the forging itself is great. Really cool entry.

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