Zwaard Smid

DESCRIPTION
Forge your own swords in Zwaard Smid!
Take on the life of a hard-working orc who makes the best swords in town!
Read your commissions carefully, study the design drawings and forge the swords to fit their requests!
Or, just have fun with it and experiment with the mechanic to see what fun and weird shapes you can come up with ;)
INSTRUCTIONS
- WASD - Walk
- E - Pick up / drop items
- F - Interact with Workstations
- 1-3 - Swap Blacksmith Tools
- 1) Hammer (widen the metal)
- 2) Fuller (sharpen the metal)
- 3) Puncher (punch holes in the metal or fork it at the ends)
HOW TO PLAY
A) Grab iron, bronze or gold ore
B) Put ore in smelter and wait
C) Pick up metal bar and put on anvil to shape the metal when it's hot
D) The metal will cool down over time, put it in the forge to heat it back up
E) When you're done, select the commission on the left that you've made and put it in the chest on the right
F) See how well you've done by the amount of gold you get!
CREDITS
Re-Markable: Programming (Metal Shaping, other)
Ansjofay: Music, Sound Effects
Oasez: Programming
Asbakje: Programming, Lighting
Iris3Dart: 3D Art, UI
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Thank you for playing Zwaard Smid!
We've got a lot more ideas for content for this game, but alas, gamejam's a gamejam.
We'd love to see what shapes you guys come up with, so post your unique sword shapes in the comments!



Comments15
I did struggle with knowing when to push e vs f.
I really like the calm music, the orc and how you can shape the weapons, reminds me of Bladesong.
Good game!
It took me a lot of attempts to figure out how everything worked, thanks for the information on the description (even tough it is quite enough). Probably having only one button for interaction would have been more intuitive. Also, it took me a while to understand that I was supposed to use the mouse x) But that may just be a me problem.
The idea is pretty cool, a polish version of this entry could make for a good game.
The mood is well put together, I had a great time trying it!
If you have a moment, I'd appreciate a rating on my latest game, Robot Workshop.
The game is good, and the blacksmith concept is really charming. Crafting and forging feel satisfying, and the setup has a lot of personality. The main thing missing is a sense of meaning. There’s no real story or goal pulling you forward, so after a while it’s hard to tell why you’re doing what you’re doing. A bit of narrative, or even a simple progression goal, would go a long way. Definitely worth playing, and I’d love to see where the developer takes it.
Well done!