
Ludum Dare #60compo
Zwillenschuss

This time I've implemented a small 3D game in which you shoot targets with a slingshot. There's no real limit how much you can shoot. Simply close the game if you had enough fun.
- Game plays with mouse only to look around, draw the slingshot and release to shoot.
- You can close the game with ESCAPE.
*Maybe I'm too tired for this but I didn't get the embedding to work. You can play it in the web browser on my Itch page though. Just be aware that rendering is way more basic.*
Page on itch.io: https://thejackimonster.itch.io/zwillenschuss
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Tools: Godot 4, Blender
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Comments18


thejackimonster19 Oct 2026, 00:48
@william-corrin Yes, I thought about adding sounds or even a music theme. Would make such a difference. But I mostly listened to a stream during development and later on there wasn't enough time left for the Compo. ^^'

WormKingBoo19 Oct 2026, 00:48
The rock bouncing physics were fun! I agree with the comment above on music and sfx 👍

Thoth19 Oct 2026, 05:47
The stone-throwing physics is simple and fun. I also made with Godot 4 so I really enjoy these kinds of fun 3D with simple lowpoly shapes on Godot:) (even though I'm not familiar with 3D making yet)
I totally agree with the comment adding just a bit of sound effects for the stretching and throwing would make much more improve!
I totally agree with the comment adding just a bit of sound effects for the stretching and throwing would make much more improve!

VokietisLt19 Oct 2026, 12:50
Ha Ha, reminded me of shooting duck in childhood, or that chicken game. Physics plus that target shooting could develop into real interesting game, with like bounces from walls and stuff. Nice

Retrific19 Oct 2026, 22:43
The springy physics on the slingshot is very fun and satisfying.
It was very hard to hit anything though, the camera control felt a bit off. Might be because I played this on ultrawide though.
It was very hard to hit anything though, the camera control felt a bit off. Might be because I played this on ultrawide though.

Slyz19 Oct 2026, 22:44
So nice its so cozy. Would have liked a little crosshair though :P

thejackimonster19 Oct 2026, 22:48
@retrific Yeah, I calculate the change of pitch and yaw by dividing with the resolution. So that ultrawide could be an issue I would need to fix. ^^'

Robin Allen20 Oct 2026, 02:51
Nice work! I thought you did a great job with the art. Bouncing the projectiles felt good. Agreed that some audio would have been nice, and maybe a score target? Still, it was a pleasant experience :)
(By the way, are you aware that your source code is loginwalled? I was curious to see it, so I signed up for GitLab. Then I needed to go through account verification. First I needed to solve three puzzles. Then I had to confirm my email address. Then I was asked for a phone number. At this point I gave up.)
(By the way, are you aware that your source code is loginwalled? I was curious to see it, so I signed up for GitLab. Then I needed to go through account verification. First I needed to solve three puzzles. Then I had to confirm my email address. Then I was asked for a phone number. At this point I gave up.)

Rafa Fiedo20 Oct 2026, 09:06
oh, love that idea, so fit the theme!
Really like the entry!
What miss is the score system, the targets should change locations after getting shot, and maybe better score if you hit the center.
Nice game!
Really like the entry!
What miss is the score system, the targets should change locations after getting shot, and maybe better score if you hit the center.
Nice game!

cogcomp20 Oct 2026, 20:56
Really tricky without some kind of aiming support. I would've also liked a power indicator of some kind. I enjoyed playing and the idea is good but it needs some polishing.
Nnnnneeeedddd20 Oct 2026, 21:24
Will say, weirdly GPU-bound game. Used about 3% of CPU, about 50/60% of a 5090. I think the grass is pretty dense. 🙃
Shooting is fun, reminds me of my crossbow lol 🤣
Shooting is fun, reminds me of my crossbow lol 🤣

AO-8520 Oct 2026, 22:26
Really great job, your game is amazing! I loved playing it, super cool

LTyrosine20 Oct 2026, 23:09
Nice little game, I wonder how long you allow us to pull that elastic, some stones that I shoot were near supersonic

Eugenik20 Oct 2026, 23:35
The way the projectiles move and bounce off objects is genuinely satisfying to watch. It feels like a neat little casual experience and I enjoyed seeing the whole low-poly world in action. Great job on putting this together!

thejackimonster21 Oct 2026, 02:59
@rogual Nice catch! I forgot to change the repository from private to public, I assume. Thought I did that... well, it was late, I guess.

thejackimonster21 Oct 2026, 03:02
@nnnnneeeedddd Yeah, I tried optimizing with instancing in the middle of Compo but unfornately the node in Godot doesn't automatically solve the occlusion culling (or I didn't get it to work properly - totally possible). So I ended up working on it a few hours and results were even worse.
Next time I will likely use that amount of time for adding sounds instead. ^^'
Next time I will likely use that amount of time for adding sounds instead. ^^'

thejackimonster21 Oct 2026, 03:03
@ltyrosine Actually didn't set a limit in the code. Thought that was way funnier to play.



Also, I knew I could do it. It took a second, but the target closer to the ground you can hit it by ricocheting the slingshot off the ground first lol.
I love the animation of the slingshot firing! This game realllyyyy needs some sound effects though, kind of a vibe killer. Even a simple ambient music track and firing/hit sfx would help it feel much more complete
Nice job!