Ludum Dare #7compo
Cacophony
Download
Here is my final entry, titled Cacophony.
Extract all files to a directory and run cacophony.exe.
Overview
You are controlling a small crowd of people. The object of the game is to avoid the bad music sources, and find the exit to move on to the next stage. Stay out of the cacophony ranges (shown by the red squares surrounding certain objects) and wait for an exit to appear. You won't be able to exit immediately however; you must wait for it to grow so you can squeeze into it.
Controls
Use the WASD or arrow keys to move. That's it.
Misc Features
- Vines - avoid these or you will be slowed down while you are in contact with the vine.
- Spikes - touching these mean instant death
- Growth - be aware that vines, spikes, cacophony range of objects, and exits will all grow over time
- Player - the crowd will even grow a few pixels after exiting a stage
- Size of exit - the crowd must be smaller than the exit to fit in it!
- Unlimited continues - you may retry as many times as you want, but your max hp will decrease by 1 permanently each time you retry.
Known Issues
- Sometimes when you start a stage, you die right away. This is due to spikes that were placed right at the player start location.
- If you die too many times, your max hp will decrease to zero, which will mostly likely cause a divide by zero error.
Comments18
Fun:2 Innovation:3 Production:3 Graphics:2 Sound:2
The basic idea could be sort of interesting... but the only fun I had in this game was poking into various red zones to find out what sound they made. There's no challenge to speak of and it just gets boring after a while since you have to wait around for an increasingly long time until the exit appears.
The basic idea could be sort of interesting... but the only fun I had in this game was poking into various red zones to find out what sound they made. There's no challenge to speak of and it just gets boring after a while since you have to wait around for an increasingly long time until the exit appears.
Fun:2 Innovation:3 Production:2 Graphics:1 Sound:3
A game about avoiding bad sound. Well thats a new gameidéa. Not very exciting though. Nice that you grow and have to be smaller than the exit
A game about avoiding bad sound. Well thats a new gameidéa. Not very exciting though. Nice that you grow and have to be smaller than the exit
Cacophony - Fun:2 Innovation:3 Production:3 Graphics:3 Sound:3
Very amusing and unique.
Very amusing and unique.
Fun:2 Innovation:3 Production:3 Graphics:2 Sound:2
The sounds are annoying, but I guess that's the point =). Sometimes I lost before I had even started a level (maybe I started on top of a spike ?).
The sounds are annoying, but I guess that's the point =). Sometimes I lost before I had even started a level (maybe I started on top of a spike ?).
Fun: Innovation: Production:
Fun:3 Innovation:5 Production:4 Graphics:3 Sound:0
This one was kind of fun, but there was a sort of inevitability that eventually your group and the obstacles would get too big to survive. It would be more interesting if the sizes varied more *during* the levels with powerups or something.
This one was kind of fun, but there was a sort of inevitability that eventually your group and the obstacles would get too big to survive. It would be more interesting if the sizes varied more *during* the levels with powerups or something.
Fun:3 Innovation:3 Production:3 Graphics:4 Sound:4
There's not much of a challenge and it got boring quickly. I did however love the hand drawn art and such.
There's not much of a challenge and it got boring quickly. I did however love the hand drawn art and such.
Fun:3 Innovation:3 Production:3 Graphics:3 Sound:4
It's rare to see a game actually use sound as a gameplay element, so this is quite interesting to start with. The theme is used pretty well with the growing crowd, vines and exit. I found it a bit easy - the difficulty curve could do with being a little steeper but then I like these kinds of games to be quite hard. Working menus and a help page are always welcome too.
Ran smooth and the controls were nice and responsive too.
It's rare to see a game actually use sound as a gameplay element, so this is quite interesting to start with. The theme is used pretty well with the growing crowd, vines and exit. I found it a bit easy - the difficulty curve could do with being a little steeper but then I like these kinds of games to be quite hard. Working menus and a help page are always welcome too.
Ran smooth and the controls were nice and responsive too.

Fun:3 Innovation:4 Production:3 Graphics:2 Sound:4
Strong on sound, and innovation. Fun for a while, but get's too repetitive after maybe 15 levels. HGE seems to provide more game related stuff than is actually allowed by the rules, but maybe you didn't use that stuff.
Strong on sound, and innovation. Fun for a while, but get's too repetitive after maybe 15 levels. HGE seems to provide more game related stuff than is actually allowed by the rules, but maybe you didn't use that stuff.

Fun:3 Innovation:2 Production:3 Graphics:3 Sound:4
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Fun:3 Innovation:3 Production:4 Graphics:2 Sound:4
My votes got deleted, I'm trying to remember... not very innovative, because it's just the usual dodge stuff, though of course the theme is wacky and original, so in the middle there. Sound is good except when it's supposed to be bad. Semi-fun, pretty dull. I like the movement, it's smooth.
My votes got deleted, I'm trying to remember... not very innovative, because it's just the usual dodge stuff, though of course the theme is wacky and original, so in the middle there. Sound is good except when it's supposed to be bad. Semi-fun, pretty dull. I like the movement, it's smooth.
Fun:3 Innovation:3 Production:2 Graphics:1 Sound:2
I wish there was a way to jump ahead a few levels, the later levels get a lot funner than the first few.
I wish there was a way to jump ahead a few levels, the later levels get a lot funner than the first few.
Fun:2 Innovation:2 Production:2 Graphics:2 Sound:1
Concept is kinda fun and game is challenging at higher levels! Graphics and sounds make it not so pleasant experience.
Concept is kinda fun and game is challenging at higher levels! Graphics and sounds make it not so pleasant experience.
Fun:3 Innovation:2 Production:2 Graphics:3 Sound:3
Totally nuts in a Jeff Minter kinda way. Played till level 21 and my ears began to bleed.
Totally nuts in a Jeff Minter kinda way. Played till level 21 and my ears began to bleed.
Fun: Innovation: Production: Graphics: Sound:
Cacophony
Fun:3 Innovation:4 Production:3 Graphic:3 Sound:3
My ears! My ears! This game was quite fun.
My ears! My ears! This game was quite fun.
Bahh hah those animatinos and stuff shooting bad music are hilarious. I really think though, you shoudl have it so the sounds always play but with volume that decreases based on your distance. This would add some more visceral stuff to it because you would want to stay as far away as you could to avoid the sheer hell of bad music. YOu might make each sound effect simpler (e.g., big speakers could just go THUMP THUMP THUMP) which would add this kind of gradual increasing cacophony instead of making it right away be huge and loud. Well anyhow, neat concept. I think a little weak on the "grow" thing, i played to lvl 11