Hydra's Time log

About

I participated in some past LD48s, my entry in the last one was called "Photon".

I'll probably use the Allegro library, maybe AllegroGL.

Download/Testing

Hydra by Allefant Setup.exe

Monday

00:04 Oh well, it got late. I wanted to try one of those setup programs for a long time, so I made an installer. It uses InnoSetup and is created with ISTool - so that part only took some minutes. Oh, and "start menu" is called "icons" in ISTool apparently - figuring that out took 5 minutes :)

Now, most people playing the game will be programmers and, like me, prefer a zip over an installer cluttering the Start Menu and being hard to remove, but oh well :P At least I learned something in this LD now :)

Here's a final screenshot from Windows:

ss8.png

Sunday

18:31 Made an intro screen. And in-game, there are now trees. Next, I'll boot into windows and see if I can get anything compiled there.

ss7.png

14:55 Bad news, it seems there will be problems running AllegroGL programs under Windows with Allegro 4.2.0. Good news, the Hydraw can grow up to 6 heads now, if you ever should reach level 20. Now I can add a whole army of knights to battle :)

ss6.png

13:13 Made a break until now. Had a showr, ate something, and looked at the other entrant logs. Some entries look really great. At least two use a 3D engine, e.g. MarkR is making Prince of Persia in 3D or something, looks very cool. JosepWhite's looks quite interesting, can't wait to play it. And I like DrPetter's screenshots, since it's a platformer. Next time I definitly must make a platformer. Oh, and many other good ones.. but well, now back to my own..

10:29 I made 2 very bad sound effects with simsynth, added 2 textures, and the Hydra can now grow. Now she's hopelessly weak and must run from the knights. Balancing is needed.

ss5.png

Saturday

23:15 Ok, I definitly won't be able to finish. I just need too long for everything. Still, now the Hydra's fire can kill knights :) I wanted to leave some alive for the screenshot, but she killed them all.. and also ate most.

ss4.png

20:52 I'm really slow today, but at least the hydra can now breath fire, and some heroic knights are out to kill her. The next things on my todo list is, when fire hits a knight, he turns into food. When the hydra eats foot, she grows. Knights also can grow. Or just bigger ones may arrive. If the hydraw grows big enough, she can acquire another head. And I want a level, with a ground texture, and some rocks and trees. Probably I won't get around to most of that.

ss3.png

18:26 Bah, I'm tired, and therefore slow. That's my whole progress since the last screenshot:

ss2.png

14:33 Ok, I have some base code up, and made the hydra head in Gimp. Here's a screenshot:

ss1.png

8:55 Desperatly trying to find an idea, I read this in the #ludumdare IRC channel:

```
http://www.hydrairc.com And all of a sudden, an idea started forming: Hydra. You play a small snake, who must eat, and therefore grows to a big Hydraw. So, growth will be the central part of the game. And it should be doable in 48h, being a simple 2D game.

Now, to start coding..

7:21 Got up really early, could only sleep for about 5 hours. Which may be bad, hopefully I'll not be tired all day. Now, idea huntings begins.

Source: ludumdare.com archive

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