Jackie and the B.S.'s Time log
Yikes. Slept (irratically) for like 10 hours... Guess I'm well rested then at least. Let's see if I can think of a good idea...
On an unrelated note, here's some music to keep you entertained while luduming: mtvgametunes.zip (13 MB). It's from this crappy flash game over on MTV's site. The music is far from crappy though and has upped MTV's coolness quite a few notches for me.
Log:
00h 07min left - I'm done! My final entry is at DrPetterFinal, get it there. Music stinks but at least it isn't silent :)
01h 19min left - Panic... Desperately tired but can't really feel it, hands are trembling though. Title screen mostly finished but way uglier than I had hoped. I'll soon try to hack together some crappy music just for the sake of it.
02h 30min left - Made most sound effects. Still no music. Short on time.
03h 30min left - Starting to feel a slight panic creeping up... I shouldn't worry though, the game is basically done already, better make the title screen soon though so that I don't leave anything critical until the very end.
03h 55min left - I estimated the time needed to draw new graphics would be less than 4 hours... seems I've spent almost 6 so far ;)
07h 00min left - Graphics are coming along nicely. So far I've got parts of the stalk, player, one enemy, and candy/weapon. If I can only stay awake long enough then this will probably work out. I'll do the rest of the in-game graphics now and then some sounds... After that it's mostly some cosmetic effects and a title screen.
09h 28min left - Drawing new graphics. Beta demo up here: drpetter01.zip
11h 57min left - Score display, limited health, health powerups, water level rises and covers starting island, game resets when you drown or run out of health... There are so many little thingies that need to be implemented. I'll add some funky particle effects for a few things now and then I'll get to work on graphics. Dinner might happen sometime in between those too. Still feeling quite relaxed, there's plenty of time.
13h 10min left - Custom bitmap font, complete with working renderer (compiled without errors on the first try, wohoo!)
13h 49min left - ...aaaand some food. THEN I might do something productive ;)
14h 49min left - Collectables done, as well as some added texture fancyness to allow for sprite flashing. I will take a well-needed shower now and see where I go from here, might draw some graphics.
15h 59min left - Enemies are in, as well as a weapon and collisions between the two. There's actually enough gameplay going now that you can have some fun playing. Just got to add a few extra twinkles of gameplay (collectables, mainly) and then I'll start adding fluff and sparkles.
19h 01min left - Got some sleep, time to start finishing things up and draw new graphics. Oh, I'll need enemies and crap too ;)
27h 32min left - Wooh, new gameplay feature! Finally things are starting to get interesting. That's it for tonight though... /z
29h 29min left - Flipped the order of log entries, and some more gameplay elements are creeping in
30h 52min left - Now there's a player too... gameplay is very boring so far though
34h 23min left - Another screen, graphics still very temporary but things are getting more interesting
36h 00min left - First screenshot! (placeholder graphics, won't look anything like this)
38h 02min left - Still doing nothing productive with my time, although an idea is taking shape...
39h 09min left - Working basecode with color-keyed sprite drawing, derived from NeHe (still no game idea)
40h 30min left - Trying to come up with an idea...
Source: ludumdare.com archive