Magnificent Gunbright's Time log
Sun, 8:03pm A bit more tweaking thanks to some insightful player feedback. The game looks like this now:

Sun, 6:34pm Did some Christmas shopping, tweaked a bunch more stuff. Mostly silly UI things; hitting ESC should do the right thing in all cases, built a nice little menu that allows you to specify the starting conditions.

Feel free to try out the latest revision here.
I'd really like to get some music in here, but I just can't seem to write anything! We'll see if I manage to get something out before 9:00.
Sun, 1:27pm Well, I've added a starting menu, instructions, ridiculous backstory, and lots of exciting sound effects. I still have to hack together a menu for "custom mode", and I may futz with the enemy AI some more, but I'm spending more and more time "testing" and less time improving, so that bodes well, I think.
Check out JeremyPennerTest for a work-in-progress download! I want to make sure my py2exe is set up right. Also, tell me if the overwrought Engrish voiceovers are too much. I mean, I like them, but...
Sun, 9:25am Well, no real new whizbang graphics since last update; mostly just enemy AI, getting py2exe going, gameplay tweaks, etc. The AI doesn't switch between hunting mode and gathering mode yet, but it's already fairly amusing. I've still got more Christmas shopping to get done today, though, so we'll see how far I get. Hopefully I'll have time to come up with some ridiculous backstory.
Pygame's helped me be really productive this time around.
Sat, 4:49pm Had to run out for a few hours to do some Christmas shopping. Back on track with the ability to shoot blobs out of your cluster, and blob rain which you can absorb into your blob cluster. Also, player movement.

I guess I'll have nothing to do but add enemy AI soon.
Sat, 12:07pm We have blob army!

Sat, 11:26am First lame screenshot!

For some reason, my system's cut and paste is fucked straight to hell. It's really annoying. Not conducive to useful work.
I'm still thinking of a clever name. I want something ridiculous and Treasure-ish, like Gunstar Superheroes or Radiant Silvergun. Combine "gun" with something to make a new word, anyway. Thus, Gunbright. Maybe... Magnificent Gunbright.
Sat, 9:30am I found out this was happening about 6 hours before it started, completely by accident. I have a lot of stuff to get accomplished this weekend, but I decided that if I came up with a good enough idea for the theme, I'd do it.
Well, here I am.
Last time I didn't finish, but that's partly because I insisted on doing everything in C++ when I didn't really have a great handle on the STL. I also insisted on Allegro because of my fond memories of using it as a teenager, even though I hadn't used it in many years. This time, it's PyGame, all the way.
Source: ludumdare.com archive