PathMania's Time log

About

This is my first LD48 competition. Woo.

Log

(All times are in GMT +1 timezone)

Monday

06:22 Well, I made it. Didn't log here before because I was cutting it extremely close.. uploaded at exactly 06:00, heh. Get it here: GerryJJFinal

03:22 Added more features to the editor, plus load and save functionality. The file format is absolutely horrible, but hey.

02:32 The editor works now, and can create basic levels. Can't load or save anything, though.

Sunday

23:33 Enter movement restrictions! The game is actually slightly playable now, although there are no real goals yet and only the red key/lock objects are in:

I think I might have to change the way restrictions are shown, but I'll worry about that later. I'll add more objects and such to the game first, so that it's more fun to play =). Also need a level editor. First, though: Food.

22:41 Locks and keys work!

21:28 Our hero is alive!

20:39 Hrm, seems my little nap lasted a bit longer than I wanted =(

Going to draw some objects for the game now.

13:59 Still no real game logic, but at least I'm getting there. I can now create mazes (background's just temporary):

Pretty tired now. I think I might try again to sleep a little bit ..

09:24 Another victory:

Messing around with a new blitter, as apparent in the screenshot =P. (It's supposed to blit a greyscale image as a colored image w/alpha).

07:35 Hey, let's play good news, bad news!

* Bad news: I didn't get to sleep at all.

Good news: I came up with a new, much* better idea!

* Bad news: I've got to change some of the code to implement this new idea

Good news: Fortunately, all I have to change is the name, as I didn't do much game logic code yet and the little part I did fits with the new idea as well! I don't have* to change the name either, of course, but I want to.

03:26 I've got a gamescreen! Here's the incredible fruits of all my hard work* so far:

Exciting, huh ?

Hopefully this will look better once I replace the graphics with non-placeholders, and start adding objects ..

Going to sleep a little bit now.

* Hard work mostly consisting of eating, sleeping and slacking.

01:36 Hooray, everything works! Eh, except game logic, that is. I really should have done that first, shouldn't I ?

00:56 Bloody hell, it's sunday! Back to code ..

Saturday

23:50 Messed around a bit more with fonts and the title screen. Now the font renderer supports changing the color of the text! After this incredible victory (yeah, that's it), I think it's time for some food.

When I come back I think it's about time I start actually making this thing playable ..

22:35 Spent a lot of time fixing some font issues and a couple of other bugs, but at least the title screen works now. Yay.

19:46 Back! Hey, if I keep this up, the game will be done sometime next spring.. So, font's done, next up: Make use of it, ie code something to write strings to the screen.

18:46 Font done. Gah, that took longer than it should have.. Oh well. Off for some food and a shower now.

17:19 Got a basic engine done and running, with independent graphics/logic rate and a stack of screens. Total overkill for this sort of thing, but hey. Now I'm off to Gimp again to make a font.

16:06 Got an idea! The game will be called Expand.

15:55 Trying out some concepts in the Gimp. Still no concrete ideas, but getting there.

15:35 Starting out now, just nine and a half hours late. So, theme is growth... Hm.

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Source: ludumdare.com archive

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