DeformaBall

by draknek
I started late, but still went over my 48 hours.

I used my Large Polygon Collider engine for the physics (with many modifications). It would have been much quicker to just use Bullet, but I learnt a lot more this way.

Download for Win32

Download for Linux

screenshot

Comments5

increpare27 Jul 2009, 17:31
“where’s the sound coming from? i thought i had my speakers plugged in” :P

cute

i think i had a ball fall through..

(the landscape morphing was a very nice shape, though varying sized brushes might be better for actually morphing land with more control)
matrin
matrin28 Jul 2009, 00:50
The sound waas awesome, but a bit loud. :D
draknek
draknekauthor28 Jul 2009, 02:25
increpare: it’s not very intuitive, but you can change the size of the brush by moving the mouse left/right while you’re dragging.
jovoc28 Jul 2009, 10:00
the linux build ran but just said “Unable to set video mode: Invalid width or height”. Is there a way to get it to run in windowed mode or something? Otherwise I’ll try the windows one later tonight..
draknek
draknekauthor28 Jul 2009, 11:24
Hmm, it sounds like it can’t detect your screen resolution but I’m not sure why that might happen.

What version of Linux/SDL do you have?

No setting to toggle windowed/fullscreen mode, sorry.

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