I like the psychedelic feel of this, and the "ropes" that connect you to the drugs... what was the game made in?
The weak parts, to me, were the limited scope of the thing, and the somewhat tenuous theme connection... I mean, I see how drugs can be tragic, and possibly comic, but neither of these feelings came across strongly to me in the game.
I like the movement in this, it's challenging due to the character not always responding in the way you'd expect but it avoids stepping over the boundary of being not fun to control or unfair.
The weak parts, to me, were the limited scope of the thing, and the somewhat tenuous theme connection... I mean, I see how drugs can be tragic, and possibly comic, but neither of these feelings came across strongly to me in the game.