Wolfconn

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
Controls

Mouse to move camera around, target with retical on screen
Left mouse - give a bonus(make worker happier)
Right mouse - give worker a bonus(make them work harder)
Enter - pause - brokenish

The idea in the game was that you must keep your workers busy without letting them get too depressed, or they will jump from the rooftop. Keep them happy by giving them a bonus check with Left Mouse. They would generate money faster the harder you push them, which you can do by Right clicking, but some workers can't handle it and would be better off letting go. However, I did not make it to implementing money and other important aspects.

This was my first attempt at a Ludum Dare 48hr challenge.
Although I did not complete my game, it was a great
learning experience. Next time I'll have to spend more time
fixing up my base code. I spent probably the first 24 hours
trying to make things from my base work properly, and adapting them
to the needs of this project. I was also slow at creating a design
for the game mechanics.

There's no real goal or challenge implemented other than the time limit
and keeping worker's alive till the end. I know there's
several bugs, and that also has to do with why the game exits on it's own at the end.

Game is written in C++ using SDL. FMOD is supported but I didn't get around to using sounds.
Found a bug?
Tell us on Discord