MiniLD #20compo
Create, Destroy
Ripped from the readme:
The green dot is the cursor, which is where actions are centered.
The red lines represent when your cursor is too close to another
village to build.
Yellow dots with white centers represent fishing villages. The yellow
ring is brighter the more efficient the village is. Pillaging gives
you a large sum of resources, but reduces the village's efficiency
by one tenth.
The white and grey dots at the top represent your resources. The number
is represented in binary. The rectangle above a dot represents the
number of resources neccessary to create a colony.
WASD = Moves the camera.
F = Create a colony at the cursor. Will not be created if too close to other villages.
R = Pillage the colony closest to the cursor.
The green dot is the cursor, which is where actions are centered.
The red lines represent when your cursor is too close to another
village to build.
Yellow dots with white centers represent fishing villages. The yellow
ring is brighter the more efficient the village is. Pillaging gives
you a large sum of resources, but reduces the village's efficiency
by one tenth.
The white and grey dots at the top represent your resources. The number
is represented in binary. The rectangle above a dot represents the
number of resources neccessary to create a colony.
WASD = Moves the camera.
F = Create a colony at the cursor. Will not be created if too close to other villages.
R = Pillage the colony closest to the cursor.
Comments3

It looks great from the screenshot but sadly I experienced problems. The exe ran fine. But all I get is a starfield (black screen filled with hundreds of white dots), a line of grey dots at the top and a white square near the rightmost edge - no planet earth ever appears. The top window titlebar reports I'm getting 600-700 FPS and there are no errors, no crash or hang, the fps fluctuates which leads me to believe that the app is animating and initialized fine...

Same problem, seems like its missing something or a bug?
I was running it in wine on linux:
Looked like shader problems.. But that could be wine.
"Vertex shader compile log:
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#162) Wrong operand types no operation '-' exists that takes a left-hand operand of type 'highp 3-component vector of float' and a right operand of type 'attribute 4-component vector of float' (or there is no acceptable conversion)
ERROR: error(#273) 1 compilation errors. No code generated
Fragment shader compile log:
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#160) Cannot convert from '4-component vector of float' to 'highp float'
ERROR: error(#273) 1 compilation errors. No code generated"
I was running it in wine on linux:
Looked like shader problems.. But that could be wine.
"Vertex shader compile log:
Vertex shader failed to compile with the following errors:
ERROR: 0:1: error(#162) Wrong operand types no operation '-' exists that takes a left-hand operand of type 'highp 3-component vector of float' and a right operand of type 'attribute 4-component vector of float' (or there is no acceptable conversion)
ERROR: error(#273) 1 compilation errors. No code generated
Fragment shader compile log:
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#160) Cannot convert from '4-component vector of float' to 'highp float'
ERROR: error(#273) 1 compilation errors. No code generated"





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