White Flag

Fun★★★★★★★★★★2.57
Gameplay★★★★★★★★★★2.86
Presentation★★★★★★★★★★3.75
Coolness★★★★★★★★★★59%
Text-based narrative game set beneath a white flag of truce between two vast armies. Can you convince the enemy to back down without bloodshed?

Had to cut the content short (very short!) due to time constraints. You can probably play through a couple of times in under a minute :)

screenshot

Comments7

rhockman29 Jun 2011, 00:05
It was short, but the best of it is that the story had a point.
I sensed the protagonist as a sensible warlord worried on his men more than in the fight. And the open finale is perfect; you think carefully about the effect of the choices you made.
Goldendice29 Jun 2011, 04:07
An interesting game. Each of the endings has me doubting whether or not I made the right decision. It's interesting how the scout confirms any suspicion you have, making you more likely to pick certain options before you realize this.
Winterblood
Winterbloodauthor29 Jun 2011, 22:04
Thanks for the feedback! The initial scout report was going to have some bearing later on (as a form of difficulty setting), but time did not allow. Glad you enjoyed it, short though it was...
Radiatoryang
Radiatoryang30 Jun 2011, 22:01
Yeah, great snow effect... I surrendered and pledged allegiance, of course... :\
Winterblood
Winterbloodauthor30 Jun 2011, 23:06
Snow effect: take one creative commons background from Flickr, add one layer scrolling mist, two layers random-sized white blobs (same image, in fact, scrolling at slightly different speeds). Much easier than writing interactive fiction :)
zomboid3 Jul 2011, 21:00
I wish there was more but it was interesting. I liked the scout interaction.

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