The sensitivity kinda hit the opposite extreme, now :P
I like the presentation of the game, reminded me of the early days of shaded 3d games and Sentinel, but the sluggish movement (particularly the sub) was quite trying.
On my end, the sub doesn't shoot missiles, even when I hit "E". In fact, "E" seems to do what "Q" should do. "Q" doesn't do anything. MMB works fine. RMB doesn't work because it does a contextual click in the Unity web player.
Great work! The water shader is excellent. Somehow I found it a but tricky to figure out what to do and how to do it, but overall, an excellent effort!
@Breakdance McFunkypants - The water is unity's. @onefineline - Updated webpage with instructions. @Nothing Games - Cheers, need to sort out the controls, maybe 3rd person for sub and FPS for marine.
Comments10
I like the presentation of the game, reminded me of the early days of shaded 3d games and Sentinel, but the sluggish movement (particularly the sub) was quite trying.
Great looking game.
@onefineline - Updated webpage with instructions.
@Nothing Games - Cheers, need to sort out the controls, maybe 3rd person for sub and FPS for marine.