A full JS/CSS/HTML game, written by @fetard and @tut_tuuut.
Fight evil minions in a small hexagonal-tiled world. A strategic and intellectual challenge!
Use your mouse to gather Mana by memorizing the position of symbols. Use your keyboard (hexagon around G key) to move the wizard, and keys 1 to 6 to cast spells around him.
Excellent production for the time, and quite engaging mechanics.
Only thing that bothered me was the hotkeys. Spells on 1-6 moving on the middle of the keyboard and the mouse for picking up mana. I'd have liked the first two a bit closer together, but it worked none the less :)
Wow - incredible terrain generation, great concept and interesting twist on a "memory game". Rather complex in terms of knowing how to cast a spell, move and collect mana, but with some more polishing you could really be on to something GREAT. Don't stop working on it now - you are *this* close to perfection. I suggest you simplify things to make it more obvious what to do. Can you get hurt? The monsters didn't seem to do anything. Keep up the great work.
M
matthias_zarzecki5 Aug 2011, 06:03
The graphics are quite lovely, and I like the basic idea.
It is however somewhat difficult, especially with the front-laoded 2-page tutorial.
Hello! Thanks Mr. Mcfunkypants for suggestions and encouragements. It makes me want to add some new features, losing/winning conditions and increasing difficulty while the game runs. I can only think about it for the moment however, since I'm on holiday with only an iPhone. Already hard to write comments with *french* autocomplete, so I don't even want to try to write code. :D I have to find an easier way of making the rules and controls understood, too.
Comments10
Only thing that bothered me was the hotkeys. Spells on 1-6 moving on the middle of the keyboard and the mouse for picking up mana. I'd have liked the first two a bit closer together, but it worked none the less :)
It is however somewhat difficult, especially with the front-laoded 2-page tutorial.
I have to find an easier way of making the rules and controls understood, too.