The Final War

by yrael
Fun★★★★★★★★★★3.29
Gameplay★★★★★★★★★★4.00
Presentation★★★★★★★★★★3.36
Coolness★★★★★★★★★★100%
This is my miniLD #28, "The Final War".

It's a meta-order strategy game, where you have to worry more about global tactics than about individual soldiers.

I was trying to capture that detached feeling that WW1 generals must have had when ordering hundredth of thousand of men to charge, knowing very well that a lot would die but seeing the global plan.

How to play is in the game : at the start, click "Help", and read it thoroughly. It might be confusing otherwise.

This was created using Flashpunk, As3SFXR, and an explosion generator.

http://flashpunk.net/
http://www.superflashbros.net/as3sfxr/
http://hasgraphics.com/nuvorm-explosion-generator/

I hope you have fun, and good luck !

(Windows version is a .zip containing the .swf)
(Source is all the project files including .psds, temps, etc contained in a .zip. It's probably a mess.)

Comments11

onefineline1 Aug 2011, 08:05
This is a little hard to grasp, but excellent once you get it!
Kynraelauthor1 Aug 2011, 10:24
Thanks, glad you like it !
Folis
Folis1 Aug 2011, 12:51
Intensive, tactical = AWESOME!
jonbro1 Aug 2011, 15:31
pretty awesome! I think I may have started with too much money? the tank rush tactic of just hitting advance over and over worked pretty well.
Kynraelauthor1 Aug 2011, 20:05
@Folis
Thanks ! :)

@jonbro
It was pretty close just finishing the game, so I preferred to give a lot of starting money to the player so it could be fun over challenging.
It needs a lot of fine tuning concerning starting money/men, AI behavior and costs of each available orders to flesh it out into something that requires more strategical thinking and less button mashing.
TellusE1 Aug 2011, 20:49
So... many... options. I've always had a personal dislike of large-scale tactical stuff, but regardless of personal grudges this thing requires depth and planning. Very nice indeed.
tcstyle1 Aug 2011, 20:52
Works very well. Nice approach to ww1 strategy.
JeanXom2 Aug 2011, 05:49
Haha this is a bit like my sumbission =O very impressed with the amount of costumization!
Kynraelauthor2 Aug 2011, 21:38
Thanks for all the positive comments guys !
Nothing Games3 Aug 2011, 05:47
Took me a little while to figure out what was what, ended up winning by doing an even defence following by a strong push on one of the edges right after an air strike, they fell like flies :P

i had fun :)
saluk5 Aug 2011, 19:24
I felt like there was something here, but it was all so chaotic and hard to tell what was going on or what would be a good decision to make that I didn't get a feel for the strategy. I managed to win by just spawning a ton of soldiers and sending them forward, and using bombs to take out the machine gunners. There doesn't seem to be much point in guarding. The interface needs more feedback - even after reading the help twice, I kept forgetting what the icons meant, and often I wasn't sure if I had even clicked the button or not. Really like the idea and some of the presentation though!

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