MiniLD #37compo
Cube Mark
It's not a game just made it for a laugh really, it's a simple benchmarking tool.
It adds cubes to the scene until your FPS has dropped to the first target of 30FPS, if you click you drop the target by 5 fps.
I get about 3600 cube marks in the webplayer version and 4000 in the standalone version.
Note the Android version is called Arowx Mark and will cost you a whopping 69p you have been warned!
Improved version not cpu bound http://dl.dropbox.com/u/19148487/Unitymark/cubemark.zip
It adds cubes to the scene until your FPS has dropped to the first target of 30FPS, if you click you drop the target by 5 fps.
I get about 3600 cube marks in the webplayer version and 4000 in the standalone version.
Note the Android version is called Arowx Mark and will cost you a whopping 69p you have been warned!
Improved version not cpu bound http://dl.dropbox.com/u/19148487/Unitymark/cubemark.zip
Comments9
Madball23 Sep 2012, 13:35
I left the web version open and went eating. When I returned, it was over 15000 cubes with 7 fps.
Great thing!
Great thing!
AleksandarDev23 Sep 2012, 13:36
I got 4195 on my notebook (HP Elitebook 8560p) in webplayer

keppinakki23 Sep 2012, 16:37
Actually pretty good for quick benchmarking :)
zakchaos25 Sep 2012, 04:02
wow thats an awesome benchmark tool, im bookmarkin it, got 1410, on my gateway arc200 laptop
numpad26 Sep 2012, 19:41
I got more than 25.000 Cubes and still had 5 to 6 FPS. Stopped because it took too much time ;)
Nice not-game and benchmarking-tool!
Nice not-game and benchmarking-tool!

Connors26 Sep 2012, 23:11
3750 cubes for 30 fps
Jedi28 Sep 2012, 05:17
As a real-world, simple benchmarking tool, this is surprisingly effective!
With the default settings, I got up to 3300 w/o my system breaking a sweat. Then, it very gradually climbed up to 5540.
It seems like Unity does some sort of magical batching operation just after a primitive gets added to the scene. (I've seen this behavior with my own games)
With the default settings, I got up to 3300 w/o my system breaking a sweat. Then, it very gradually climbed up to 5540.
It seems like Unity does some sort of magical batching operation just after a primitive gets added to the scene. (I've seen this behavior with my own games)

ratking29 Sep 2012, 21:57
Nice idea, I'd like to see some variatiosn on the scene (how about spheres?) for the next versions!






Nice not-game game :)