Physics Rules

Set the gravity, density, friction, torque and elasticity and see how this affects the ball.

Done in Construct2 in order to understand better how this different parameters would affect the physics of a ball.

screenshot

Comments9

Manolokoauthor23 Sep 2012, 08:55
The entry for Windows and for Web is the same link to the public Dropbox HTML5 website. I don't know how to make it a Windows file from Construct 2.
Manolokoauthor23 Sep 2012, 09:02
Well, I deleted the Windows link to avoid confusion.
aquasheep
aquasheep25 Sep 2012, 02:00
Nice sim! It ought to make a good debug kind of program whenever you wonder what some physics options will look like.
keppinakki
keppinakki25 Sep 2012, 10:09
Well simulated, got me hooked for a few minutes looking at a gray ball bouncing around all while smashing buttons on my keyboard. Sound effects would be appreciated.
zakchaos26 Sep 2012, 05:29
well done, would love to take a look at the source,
Jedi27 Sep 2012, 05:57
I had fun playing with it and was surprised to find my cat staring at the screen and following the ball for a minute :3
Manolokoauthor30 Sep 2012, 20:38
Thanks for the comments!
ratking
ratking1 Oct 2012, 17:52
I always loved playing with physics engines, back then I even tried to make a wrapper of the Novodex engine for Blitz3D ... the fascination is still the same!

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