Nice work!! The globe, along with the ICBM paths, have a fantastic look to them. How did you calculate the paths? Is it by any chance related to haversine / great-circle distance?
Then the actual positions on the arc are from quaternions. I did not try to mimic a real ballistic path or the kind of paths real ICBMs take e.g. http://w3.uwyo.edu/~jimkirk/minuteman.html
I liked the graphics and i think it fits in with the theme. It was however, not so much of a game, so i couldn't really enjoy it. Great work anyway with the webGL stuff!
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Martin_Monosys28 Feb 2013, 20:02
Not quite sure how to run it, I'm not willing to install any more stuff just to run this game. Can't vote, sorry!
It looks great, but there is very little gameplay. You should make pathes not visible (or transparent) when looking at the opposite side of globe. Also sometimes missles fly to the opposite direction, crashing somewhere in the ocean.
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Arc5 Mar 2013, 09:43
@Martin_Monosys ...it's worth the install - I enjoyed the visual display. Surely there will be others using webGL in future entries? ...and there will be those that argue webGL is the future! (err, I'm not one of those, BTW)
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Chrome needs you to install a webserver; there's a Python/tornado one bundled with it.
That being said I won't be starting until the theme is announced (if at all).
The number of short lines in the arc of the missile is determined by haversine, yes. https://github.com/williame/ludum_dare_mini_40_MAD/blob/gh-pages/game.js#L69
Then the actual positions on the arc are from quaternions. I did not try to mimic a real ballistic path or the kind of paths real ICBMs take e.g. http://w3.uwyo.edu/~jimkirk/minuteman.html