Cops, Zombies & Civilians

This is an entry for the music influenced gameplay, though it's the other way around where the music is influenced by what's going on on the screen. It's an organic way to make music.

This is inspired by tonematrix: http://tonematrix.audiotool.com/

CZC is a free form game, with no end. The rules of the games are simple:
- Civilians (white) will run away from the closest zombie
- Cops (blue) will go towards the closest zombie, shoot when in range which will destroy the zombie but will expend one bullet. When all 3 bullets are gone, a cop will become a civilian
- Zombies (green) will go towards the closest civilian or cop. When in range, they will convert them to a zombie.

This is my first LD entry so feedback greatly appreciated!

Enjoy!

Comments4

Martin_Monosys5 Jul 2013, 22:27
This was funto play around with, but also makes your ears ring log after you stopped playing... :) You might want to choose some softer, less "ringy" sounds for the game. Also, I'd say it would be nice to have some objectives or levels to play. And zombies are terribly slow, they never seem to catch anyone...;)
radlemurauthor6 Jul 2013, 04:14
Great suggestion, I tweaked a few more things and added more peaceful sounds.

As for the levels, the plan was for this to be a puzzle type game with levels, but never got around to do it.
maanto8 Jul 2013, 00:43
The first thing I did was try to use it like the cool music-toy it seems to be, placing just a few of each block, and then I realized I could surround some survivors with zombies, started filling it up, and things kind of got out of hand after there were about 100 zombies crowded all into one space.
radlemurauthor8 Jul 2013, 14:37
I fixed it so it doesn't try to play the same sound during the same loop more than once.
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