City Fall
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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The city is under attack! Set out to save as many building as you can in this manic mess of a RTS.
I worked on this alone and used allot of third party resources, please see the credits.
The game was created over 7 days using Unity3d, Fireworks, Blender, Javascript, C#, and many great third party assets.
This was my first Ludum Dare, first game jam, and my second week learning Unity3D. I thought RTS would be too complicated a game so I am happy that I was able to submit though I did not finish.
The game features some basic RTS mechanics:
*Target selection(Units, multiple units, enemy, building).
*Roaming AI with prioritized targeting(Path finding & collision are slow sometimes in the current version sorry!).
*Active and passive attacking of enemies.
*Destructible building.
*Unit creation/placement.
*A handful sound effects and some ambient music.
*Basic UI, selection, mini map, and HP bar GUI.
I worked on this alone and used allot of third party resources, please see the credits.
The game was created over 7 days using Unity3d, Fireworks, Blender, Javascript, C#, and many great third party assets.
This was my first Ludum Dare, first game jam, and my second week learning Unity3D. I thought RTS would be too complicated a game so I am happy that I was able to submit though I did not finish.
The game features some basic RTS mechanics:
*Target selection(Units, multiple units, enemy, building).
*Roaming AI with prioritized targeting(Path finding & collision are slow sometimes in the current version sorry!).
*Active and passive attacking of enemies.
*Destructible building.
*Unit creation/placement.
*A handful sound effects and some ambient music.
*Basic UI, selection, mini map, and HP bar GUI.