MiniLD #44compo
Frisk
Hello!
This is my entry for the Mini LD 44.
Its inspired by the board game Risk but playable in realtime.
The aim of the game is to get all the nodes on the field.
You get reinforcements every 8 seconds, depending on which continents you own.
The colors of the outer circles indicate the continent; the colors of the inner ones indicate the player.
You are always the black player and can play against 1-4 computer AI's, which are not really good.
The linux and macos versions are not tested. Hope they will work.
Controls:
- Mousewheel: select number of reinforcements
- Left mouse button: click on a node to add the reinforcements/select a node
- Left mouse button after node selection: click on a friendly node to move units to that node(1 per 0.5s)/click on a hostile node to attack that node
- Right mouse button: cancel operation
- Middle mouse button: move the map
This is my entry for the Mini LD 44.
Its inspired by the board game Risk but playable in realtime.
The aim of the game is to get all the nodes on the field.
You get reinforcements every 8 seconds, depending on which continents you own.
The colors of the outer circles indicate the continent; the colors of the inner ones indicate the player.
You are always the black player and can play against 1-4 computer AI's, which are not really good.
The linux and macos versions are not tested. Hope they will work.
Controls:
- Mousewheel: select number of reinforcements
- Left mouse button: click on a node to add the reinforcements/select a node
- Left mouse button after node selection: click on a friendly node to move units to that node(1 per 0.5s)/click on a hostile node to attack that node
- Right mouse button: cancel operation
- Middle mouse button: move the map
Comments11
At first I got wiped by the enemy in no time, since once a player owns 50%+ of the map he nearly always inevitably wins. But then the next time round I simply was faster than him.
The art style is pretty interesting, took me a while to figure out that this is the world map.
Like you said, there is much room for improvement.
At the moment its more a prototype, to see if the mechanics work. Probably it should be much slower to have more time for strategic decisions.
I hope you continue to improve this though. Real time Risk is awesome!