Lode Storm

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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innovation2.78: 2.78
I am proud to present my entry to this Mini Ludum Dare.

My entry is called lode storm, and makes no attempt to be innovative. For this game, I tried looking at the classics of the genre and making something that would have the same spirit.

I managed to improve upon the beta version, and added most of the sound and even some music. It really seems to round off the atmosphere. I hope you like it.

You play versus a computer controlled AI, and the aim of the game is to capture all of the 'nodes' and wipe out the enemy.

To capture a node, simply have your units stand next to it and wait until the iris closes. If you and the enemy are both in range, then who ever has the greater number of people takes that node.

The units are semi autonomous, so they don't have to be instructed to fight or attack, they will when they are in range. Thus the controls are simple, you just position your units accordingly.

Select units with the left mouse button, and give them a destination with the right mouse button. There is a little delay between the order being given and them starting to move, don't worry, that's normal. It should feel unnoticable when the sound feedback goes in anyway.

Units are spawned by the 'nodes' of the map. The idea being that nodes are alien devices that can clone people. Every time the iris of a node closes and opens, it will charge up a little. When the charge gets large enough, a clone will pop out.

I will try to add in spawn and death animations, music, a few more levels, and upgrade the AI a little still.
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