Mobius

Overall★★★★★★★★★★3.31
Fun★★★★★★★★★★3.08
Innovation★★★★★★★★★★3.54
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★3.46
Audio★★★★★★★★★★2.60
Humor★★★★★★★★★★3.00
Mood★★★★★★★★★★2.75
Coolness★★★★★★★★★★20%
MOBA meets Darius Twin meets Ishmael. I mean, Moby Dick! Yes. OK. Bad jokes afoot. Blood sugar must be low.

Your goal is to defeat the opponent's whale by blasting down their crab turrets then smacking him in the blubber with LETHAL FORCE.

Ahem. Where IS that biscuit I stowed away earlier?

Er, right. This is a solo entry made with Unity 4 and Photoshop CS6. It is made for 1920x1080 resolution. Please download it instead of playing it online if you want the best framerate.

Controls:
- Cursor left/right to each "station" or use the hotkeys shown on screen.
- Number keys (along top row) are used to purchase upgrades.
- After launching a Hero, you are "locked in" until the Hero is destroyed (sorry about that, time constraints, etc). BUT you can "Boost" to the other side by tapping Right.
- Hero controls: Cursor up and down, hold Spacebar to shoot.

Some aspects aren't fully done (you'll see when you get there) but I'd love to read any design suggestions or changes you folks have in mind.

Thanks for playing!

Comments9

Oreganik
Oreganikauthor30 Jul 2013, 18:01
If you want to "cheat" and get ahead quick, Backspace fills your coffers. I'm just sayin'. :)
calzep
calzep30 Jul 2013, 20:20
pretty difficult but I really enjoy how creative it feels
DogShitEmpire30 Jul 2013, 21:06
Very nice, I love the sea theme. Fishes and whales kick ass!
DMT30 Jul 2013, 23:37
Really cool idea and execution. I can see allot of thought went into all of the upgrades and content. The whale mother ship was a great idea. I used the tiger on the first wall, but had to switch to the damsel for the inner wall to dodge the initial barrage!
AVataRR31 Jul 2013, 03:35
I do like the concept of an underwater war game - but I think it's a bit of a stretch for me to consider this an RTS. You actually gain direct control of your own units and have to play as them. It's my worst nightmoare for an RTS >_<.

If I don't think about the genre parts though, it's a workable game. The underwater setting isn't really used that much nowadays.
timtipgames
timtipgames31 Jul 2013, 07:28
I love the whale graphics :)

I can see that you put a lot of thoughts into this, but
I find it very hard to decide whether the concept works or not because some essential parts of the game are missing - namely: no one attacks my base (sorry - whale) :)
agrdev
agrdev31 Jul 2013, 20:27
The whale is awesome! :) How did you come up with this idea? :)
Makio
Makio31 Jul 2013, 22:50
At the start I didnt understand, but after the concept is really cool but need more depth
How many fishies can you get when you get it?

I think, the only thing missing is eyebrows on the fish. I enjoyed this though. I was having a whale of a time.

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