MiniLD #44compo
Mobius
MOBA meets Darius Twin meets Ishmael. I mean, Moby Dick! Yes. OK. Bad jokes afoot. Blood sugar must be low.
Your goal is to defeat the opponent's whale by blasting down their crab turrets then smacking him in the blubber with LETHAL FORCE.
Ahem. Where IS that biscuit I stowed away earlier?
Er, right. This is a solo entry made with Unity 4 and Photoshop CS6. It is made for 1920x1080 resolution. Please download it instead of playing it online if you want the best framerate.
Controls:
- Cursor left/right to each "station" or use the hotkeys shown on screen.
- Number keys (along top row) are used to purchase upgrades.
- After launching a Hero, you are "locked in" until the Hero is destroyed (sorry about that, time constraints, etc). BUT you can "Boost" to the other side by tapping Right.
- Hero controls: Cursor up and down, hold Spacebar to shoot.
Some aspects aren't fully done (you'll see when you get there) but I'd love to read any design suggestions or changes you folks have in mind.
Thanks for playing!
Your goal is to defeat the opponent's whale by blasting down their crab turrets then smacking him in the blubber with LETHAL FORCE.
Ahem. Where IS that biscuit I stowed away earlier?
Er, right. This is a solo entry made with Unity 4 and Photoshop CS6. It is made for 1920x1080 resolution. Please download it instead of playing it online if you want the best framerate.
Controls:
- Cursor left/right to each "station" or use the hotkeys shown on screen.
- Number keys (along top row) are used to purchase upgrades.
- After launching a Hero, you are "locked in" until the Hero is destroyed (sorry about that, time constraints, etc). BUT you can "Boost" to the other side by tapping Right.
- Hero controls: Cursor up and down, hold Spacebar to shoot.
Some aspects aren't fully done (you'll see when you get there) but I'd love to read any design suggestions or changes you folks have in mind.
Thanks for playing!



Comments9
If I don't think about the genre parts though, it's a workable game. The underwater setting isn't really used that much nowadays.
I can see that you put a lot of thoughts into this, but
I find it very hard to decide whether the concept works or not because some essential parts of the game are missing - namely: no one attacks my base (sorry - whale) :)
I think, the only thing missing is eyebrows on the fish. I enjoyed this though. I was having a whale of a time.