MiniLD #44compo
Pillagers!
Only tested with Google Chrome.
The most fun to be had is in Dogfighting Mode.
Development journal here: http://andrewkelley.me/post/pillagers-7drts-game-dev-journal.html
Credits:
Gameplay & Programming:
=======================
Andrew Kelley | http://andrewkelley.me
Music & Sound Effects:
======================
Michael Weber | http://brokensounds.com
Art:
====
opengameart.org
The most fun to be had is in Dogfighting Mode.
Development journal here: http://andrewkelley.me/post/pillagers-7drts-game-dev-journal.html
Credits:
Gameplay & Programming:
=======================
Andrew Kelley | http://andrewkelley.me
Music & Sound Effects:
======================
Michael Weber | http://brokensounds.com
Art:
====
opengameart.org

Comments23
Good job, really. I love the mothership + fighters concept.
And the bonus mode is cool too, but I get my ass kicked :(
really liked the music. I love that you addded the dog fight part but wasn't a fan.. the sand box was interesting so I got to see the artilliery in action sadly when a side wins in sand box it crashes for me... Over all nice finish!
I like the physics as they are. Sure it's challenging, but for me it feels fair.
I really like the idea of melee space units, unfortunately they seem a bit week. But that might only be the case because it's hard to see what ship caused what damage in larger fights.
It's kind of irritating that you can target asteroids but it takes forever to destroy them. I didn't wait for one to be destroyed but I wonder why you can select them as a target at all?
I personally had much more fun playing the campaign than in dogfight mode, but it really is a nice addition.
The music fits great btw, only the "You really want to send me in there" voice got on my nerves after a while :)
Overall I really enjoyed playing this, good job!
Honestly though, I found the traditional controls a bit clunky. I was able to get past the first combat sequence okay - but as soon as I got to having to fight the bigger force, I just completely died. I couldn't keep track of my own units to tell them what to do. :S
Cool setting in outer space as well. I haven't seen this done since the HomeWorld and StarTrek Armada serieses (plural for series).
@timtipgames - yep writing the AI was a ton of fun. One thing I didn't have enough time to do was implement upgrades - where you could buy AI upgrades that would make them act smarter.
If you think the melee space units are weak, you certainly did not get to level 11 in dogfighting mode. Here's me playing it: http://www.youtube.com/watch?v=vye8Sfs3rFM 1 minute in (it used to be level 3)
> why you can select them as a target at all?
Why not! :)
But other than that, GREAT work!
Only complain would be about controlling the ships. I can't master my ship's movements
I would have liked a longer campaign, because I'm not adept enough with asteroids-style controls to enjoy the dogfighting mode. The parallax background made it difficult to judge my velocity when no other game objects were in the viewport.
Dogfighting mode is challenging and lots of fun.