"Rock, Paper, Geometry!" - is a real-time tactic game based on "rock, paper, scissors" rules with random generated levels and impulse movement.
How to play: Your team is blue. Red team is your enemy. You must destroy them using "rock, paper, scissors" rules: Triangles are scissors, square is paper, circle is rock!
Controls: Left click on unit - Select unit. Right click on the map - Send unit to that point by giving him an impulse. R - restart level.
Note: There is an experimental time limit feature. It has been made to prevent deadlocks in gameplay.
This is my first MiniLD/LD game ever. Hope you'll enjoy it!
P.S. I'll probably write a postmortem during next week. It will be my first postmortem ever! :)
I see a black screen. No errors on the console. It doesn't look like anything is loading. Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Ubuntu Chromium/28.0.1500.71 Chrome/28.0.1500.71 Safari/537.36
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superjoe30 Jul 2013, 08:55
I see a black screen. No errors on the console. It doesn't look like anything is loading. Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Ubuntu Chromium/28.0.1500.71 Chrome/28.0.1500.71 Safari/537.36
Standalone worked, thanks! I like the art, especially the logo. The gameplay mechanics are a fun take on RTS. I like the idea. I would have liked to see some depth here.
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superjoe30 Jul 2013, 10:54
Standalone worked, thanks! I like the art, especially the logo. The gameplay mechanics are a fun take on RTS. I like the idea. I would have liked to see some depth here.
Thanks for feedback! :) I agree with the spastic movement. I also suppose the unit selection might be better. And one more! What do you think about highlighting enemies/killers for current selected unit?
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agrdev31 Jul 2013, 13:32
Thanks for feedback! :) I agree with the spastic movement. I also suppose the unit selection might be better. And one more! What do you think about highlighting enemies/killers for current selected unit?
Lol, I thought this game was pretty funny. At first I didn't really get it.. trying to memorise what kind of geometry beat what - I'm retarded >_<. It was just rock paper scisors like you said in the instructions!!
Triangles are scissors, square is paper, circle is rock!
Honestly, this is the first game in 7dRTS where I was actually vocalising and shouting at what was happening on screen.
Great game. :)
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AVataRR31 Jul 2013, 14:14
Lol, I thought this game was pretty funny. At first I didn't really get it.. trying to memorise what kind of geometry beat what - I'm retarded >_
I agree that if you had the "this beats that" on the main screen it would have been helpful while learning the game. Once I got it down though it was a lot of fun!
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MiniBobbo31 Jul 2013, 15:40
I agree that if you had the "this beats that" on the main screen it would have been helpful while learning the game. Once I got it down though it was a lot of fun!
Already loved the game for the name. Was actually a lot of fun to play :) Liked the impulse mechanic. Only hit the timer once, don't think it's needed,
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timtipgames31 Jul 2013, 16:53
Already loved the game for the name. Was actually a lot of fun to play :) Liked the impulse mechanic. Only hit the timer once, don't think it's needed,
Timer helps to prevent situations like this: After battle you have two circles and your enemy has one square. You can't beat him, but he can beat you. You can just hiding behind the blocks from him, and the round will never end.
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agrdev31 Jul 2013, 18:19
Thanks! Timer helps to prevent situations like this: After battle you have two circles and your enemy has one square. You can't beat him, but he can beat you. You can just hiding behind the blocks from him, and the round will never end.
One of the most polished games I have seen so far, you seem to really have a feel for the scope of a MiniLD (or LD in general). Knowing which beats which is really easy if you have the rock-paper-scissors metaphor in your head. It's a little bit too easy sometimes, as the AI just seems to move at random, I was missing a little bit of depth here. But nice otherwise.
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klianc0931 Jul 2013, 19:00
One of the most polished games I have seen so far, you seem to really have a feel for the scope of a MiniLD (or LD in general). Knowing which beats which is really easy if you have the rock-paper-scissors metaphor in your head. It's a little bit too easy sometimes, as the AI just seems to move at random, I was missing a little bit of depth here. But nice otherwise.
Very funny one! The computer enemy isn't really hard, but it's a fun idea and lovely realized. I don't like the time limit. I'd rather detect deadlocks and let the game end then.
Nice work!
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phi2 Aug 2013, 18:01
Very funny one! The computer enemy isn't really hard, but it's a fun idea and lovely realized. I don't like the time limit. I'd rather detect deadlocks and let the game end then. Nice work!
cool I won! some basic strategy of after I got rid of one type using the others to "protect" the ones I didn't need... but mainly I just control one piece. simple liked the random field
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vincepascoe5 Aug 2013, 09:33
cool I won! some basic strategy of after I got rid of one type using the others to "protect" the ones I didn't need... but mainly I just control one piece. simple liked the random field
Good idea, though the shapes are a bit complicated. İt's a nice way to combine different games. You can even turn it into a rts with traditional click controls in the future.
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ntrstd1113 Aug 2013, 21:17
Good idea, though the shapes are a bit complicated. İt's a nice way to combine different games. You can even turn it into a rts with traditional click controls in the future.
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I don't know why others don't upload Linux versions. As I know, Unity Web Player doesn't work on Linux. Am I right?
I don't know why others don't upload Linux versions. As I know, Unity Web Player doesn't work on Linux. Am I right?
And one more! What do you think about highlighting enemies/killers for current selected unit?
And one more! What do you think about highlighting enemies/killers for current selected unit?
Triangles are scissors, square is paper, circle is rock!
Honestly, this is the first game in 7dRTS where I was actually vocalising and shouting at what was happening on screen.
Great game. :)
"Triangles are scissors, square is paper, circle is rock!" - I should add this to the rules instructions. :)
"Triangles are scissors, square is paper, circle is rock!" - I should add this to the rules instructions. :)
Timer helps to prevent situations like this:
After battle you have two circles and your enemy has one square. You can't beat him, but he can beat you. You can just hiding behind the blocks from him, and the round will never end.
Timer helps to prevent situations like this:
After battle you have two circles and your enemy has one square. You can't beat him, but he can beat you. You can just hiding behind the blocks from him, and the round will never end.
It's a little bit too easy sometimes, as the AI just seems to move at random, I was missing a little bit of depth here. But nice otherwise.
It's a little bit too easy sometimes, as the AI just seems to move at random, I was missing a little bit of depth here. But nice otherwise.
Nice work!
Nice work!