Rock, Paper, Geometry!

by agrdev
Overall★★★★★★★★★★3.30
Fun★★★★★★★★★★3.29
Innovation★★★★★★★★★★3.82
Theme★★★★★★★★★★3.32
Graphics★★★★★★★★★★2.57
Audio★★★★★★★★★★2.29
Humor★★★★★★★★★★2.95
Mood★★★★★★★★★★3.00
Coolness★★★★★★★★★★61%
"Rock, Paper, Geometry!" - is a real-time tactic game based on "rock, paper, scissors" rules with random generated levels and impulse movement.

How to play:
Your team is blue. Red team is your enemy. You must destroy them using "rock, paper, scissors" rules: Triangles are scissors, square is paper, circle is rock!

Controls:
Left click on unit - Select unit.
Right click on the map - Send unit to that point by giving him an impulse.
R - restart level.

Note:
There is an experimental time limit feature. It has been made to prevent deadlocks in gameplay.

This is my first MiniLD/LD game ever. Hope you'll enjoy it!

P.S. I'll probably write a postmortem during next week. It will be my first postmortem ever! :)

screenshot

Comments52

superjoe
superjoe30 Jul 2013, 08:55
I see a black screen. No errors on the console. It doesn't look like anything is loading. Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Ubuntu Chromium/28.0.1500.71 Chrome/28.0.1500.71 Safari/537.36
superjoe30 Jul 2013, 08:55
I see a black screen. No errors on the console. It doesn't look like anything is loading. Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Ubuntu Chromium/28.0.1500.71 Chrome/28.0.1500.71 Safari/537.36
agrdev
agrdevauthor30 Jul 2013, 09:52
Added standalone builds for desktop platforms.
agrdev30 Jul 2013, 09:52
Added standalone builds for desktop platforms.
superjoe
superjoe30 Jul 2013, 10:54
Standalone worked, thanks! I like the art, especially the logo. The gameplay mechanics are a fun take on RTS. I like the idea. I would have liked to see some depth here.
superjoe30 Jul 2013, 10:54
Standalone worked, thanks! I like the art, especially the logo. The gameplay mechanics are a fun take on RTS. I like the idea. I would have liked to see some depth here.
agrdev
agrdevauthor30 Jul 2013, 14:33
Thanks! I'll definitely add some more features, maybe a multiplayer.
agrdev30 Jul 2013, 14:33
Thanks! I'll definitely add some more features, maybe a multiplayer.
Gwilym30 Jul 2013, 18:11
Yay, I won. Was lots of fun once I got the hang of which shape beat which. Multiplayer would make this awesome :)
Gwilym30 Jul 2013, 18:11
Yay, I won. Was lots of fun once I got the hang of which shape beat which. Multiplayer would make this awesome :)
Gwilym30 Jul 2013, 18:12
Oh yeah. And how come this game has a linux version when all the other unity games don't?
Gwilym30 Jul 2013, 18:12
Oh yeah. And how come this game has a linux version when all the other unity games don't?
agrdev
agrdevauthor30 Jul 2013, 18:47
Thanks for feedback!
I don't know why others don't upload Linux versions. As I know, Unity Web Player doesn't work on Linux. Am I right?
agrdev30 Jul 2013, 18:47
Thanks for feedback!
I don't know why others don't upload Linux versions. As I know, Unity Web Player doesn't work on Linux. Am I right?
Gwilym30 Jul 2013, 20:36
Very much so. Its annoying because I can't play about half the entries.
Gwilym30 Jul 2013, 20:36
Very much so. Its annoying because I can't play about half the entries.
superjoe
superjoe31 Jul 2013, 02:30
Correct, it does not work on linux. I could probably get it to work if I spent hours screwing with it, but why would I do that?
superjoe31 Jul 2013, 02:30
Correct, it does not work on linux. I could probably get it to work if I spent hours screwing with it, but why would I do that?
Follett31 Jul 2013, 10:42
Multiplayer of this would be great!
Follett31 Jul 2013, 10:42
Multiplayer of this would be great!
Makio
Makio31 Jul 2013, 11:35
haha ! funny !! :D
Makio31 Jul 2013, 11:35
haha ! funny !! :D
rubna31 Jul 2013, 12:00
Great work! Love the simplicity of it. I b et this would be loads of fun multiplayer :)
rubna31 Jul 2013, 12:00
Great work! Love the simplicity of it. I b et this would be loads of fun multiplayer :)
DogShitEmpire31 Jul 2013, 12:33
Oh man, I don't know why but the spastic movement of the shapes just cracks me up! A very different kind of RTS, and that's definitely a good thing.
DogShitEmpire31 Jul 2013, 12:33
Oh man, I don't know why but the spastic movement of the shapes just cracks me up! A very different kind of RTS, and that's definitely a good thing.
agrdev
agrdevauthor31 Jul 2013, 13:32
Thanks for feedback! :) I agree with the spastic movement. I also suppose the unit selection might be better.
And one more! What do you think about highlighting enemies/killers for current selected unit?
agrdev31 Jul 2013, 13:32
Thanks for feedback! :) I agree with the spastic movement. I also suppose the unit selection might be better.
And one more! What do you think about highlighting enemies/killers for current selected unit?
DMT31 Jul 2013, 13:44
Ha this one was great. A true RTS like strategy with a simple minimalist/arcade feel.
DMT31 Jul 2013, 13:44
Ha this one was great. A true RTS like strategy with a simple minimalist/arcade feel.
AVataRR31 Jul 2013, 14:14
Lol, I thought this game was pretty funny. At first I didn't really get it.. trying to memorise what kind of geometry beat what - I'm retarded >_<. It was just rock paper scisors like you said in the instructions!!

Triangles are scissors, square is paper, circle is rock!

Honestly, this is the first game in 7dRTS where I was actually vocalising and shouting at what was happening on screen.

Great game. :)
AVataRR31 Jul 2013, 14:14
Lol, I thought this game was pretty funny. At first I didn't really get it.. trying to memorise what kind of geometry beat what - I'm retarded >_
agrdev
agrdevauthor31 Jul 2013, 14:52
Thanks!
"Triangles are scissors, square is paper, circle is rock!" - I should add this to the rules instructions. :)
agrdev31 Jul 2013, 14:52
Thanks!
"Triangles are scissors, square is paper, circle is rock!" - I should add this to the rules instructions. :)
MiniBobbo
MiniBobbo31 Jul 2013, 15:40
I agree that if you had the "this beats that" on the main screen it would have been helpful while learning the game. Once I got it down though it was a lot of fun!
MiniBobbo31 Jul 2013, 15:40
I agree that if you had the "this beats that" on the main screen it would have been helpful while learning the game. Once I got it down though it was a lot of fun!
timtipgames
timtipgames31 Jul 2013, 16:53
Already loved the game for the name. Was actually a lot of fun to play :) Liked the impulse mechanic. Only hit the timer once, don't think it's needed,
timtipgames31 Jul 2013, 16:53
Already loved the game for the name. Was actually a lot of fun to play :) Liked the impulse mechanic. Only hit the timer once, don't think it's needed,
agrdev
agrdevauthor31 Jul 2013, 18:19
Thanks!

Timer helps to prevent situations like this:
After battle you have two circles and your enemy has one square. You can't beat him, but he can beat you. You can just hiding behind the blocks from him, and the round will never end.
agrdev31 Jul 2013, 18:19
Thanks!
Timer helps to prevent situations like this:
After battle you have two circles and your enemy has one square. You can't beat him, but he can beat you. You can just hiding behind the blocks from him, and the round will never end.
klianc0931 Jul 2013, 19:00
One of the most polished games I have seen so far, you seem to really have a feel for the scope of a MiniLD (or LD in general). Knowing which beats which is really easy if you have the rock-paper-scissors metaphor in your head.
It's a little bit too easy sometimes, as the AI just seems to move at random, I was missing a little bit of depth here. But nice otherwise.
klianc0931 Jul 2013, 19:00
One of the most polished games I have seen so far, you seem to really have a feel for the scope of a MiniLD (or LD in general). Knowing which beats which is really easy if you have the rock-paper-scissors metaphor in your head.
It's a little bit too easy sometimes, as the AI just seems to move at random, I was missing a little bit of depth here. But nice otherwise.
Zeredek1 Aug 2013, 02:22
Well, it was pretty cool. It felt more of a "who clicks first" game than an RTS since you started with the same amounts of everything.
Zeredek1 Aug 2013, 02:22
Well, it was pretty cool. It felt more of a "who clicks first" game than an RTS since you started with the same amounts of everything.
srd2 Aug 2013, 06:05
Cool, innovative game. It moves a bit too fast for me, though - especially with the AI lacking any limits on orders per second.
srd2 Aug 2013, 06:05
Cool, innovative game. It moves a bit too fast for me, though - especially with the AI lacking any limits on orders per second.
phi
phi2 Aug 2013, 18:01
Very funny one! The computer enemy isn't really hard, but it's a fun idea and lovely realized. I don't like the time limit. I'd rather detect deadlocks and let the game end then.

Nice work!
phi2 Aug 2013, 18:01
Very funny one! The computer enemy isn't really hard, but it's a fun idea and lovely realized. I don't like the time limit. I'd rather detect deadlocks and let the game end then.
Nice work!
vincepascoe5 Aug 2013, 09:33
cool I won! some basic strategy of after I got rid of one type using the others to "protect" the ones I didn't need... but mainly I just control one piece. simple liked the random field
vincepascoe5 Aug 2013, 09:33
cool I won! some basic strategy of after I got rid of one type using the others to "protect" the ones I didn't need... but mainly I just control one piece. simple liked the random field
ntrstd1113 Aug 2013, 21:17
Good idea, though the shapes are a bit complicated. İt's a nice way to combine different games. You can even turn it into a rts with traditional click controls in the future.
ntrstd1113 Aug 2013, 21:17
Good idea, though the shapes are a bit complicated. İt's a nice way to combine different games. You can even turn it into a rts with traditional click controls in the future.

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