
MiniLD #44compo
Substruct
The idea for Substruct is 'pluggable structures'. Create your own unit builds by creating a custom production line!
NOTE: Units are autonomous (and extremely dumb). This will probably change in a later build.
- Supports 2-8 players (In Theory).
- You can open two tabs in your browser to simulate two players.
- WSAD / arrow keys to pan the view.
- Keys 1-4 select building types to place.
- Left-click to place buildings (once type is selected)
- Click a port at base of building to extend/retract it.
Credits
- 3d models by Jarrad Robertson
- Other stuff by Steve Salmond
- CC0-licensed sounds sourced from Freesound.
NOTE: Units are autonomous (and extremely dumb). This will probably change in a later build.
- Supports 2-8 players (In Theory).
- You can open two tabs in your browser to simulate two players.
- WSAD / arrow keys to pan the view.
- Keys 1-4 select building types to place.
- Left-click to place buildings (once type is selected)
- Click a port at base of building to extend/retract it.
Credits
- 3d models by Jarrad Robertson
- Other stuff by Steve Salmond
- CC0-licensed sounds sourced from Freesound.
Comments12


SteveSalmond29 Jul 2013, 22:06
- Game lobby is broken, oops! There can only be one game going at a time across the whole Internet. Might try to fix that one :)

SteveSalmond30 Jul 2013, 05:35
- Ok, lobby seems to be working OK now. The game still needs a lot of work to get to a playable state though!

7heSAMA30 Jul 2013, 23:42
Web version renders as a horizontal bar taking up like 1/5th of the vertical screen. Not squashed, just cuts off the bottom.
DMT31 Jul 2013, 01:57
Wow that is some amazing work. The whole idea of the connected buildings is very interesting and the style is awesome. Would be a great project to continue and I hope you do. Really liked the look of the buildings and vehicles.

SteveSalmond31 Jul 2013, 03:56
Thanks DMT, my artist friend Jarrad made the building and vehicle assets. He'll be very happy to hear you liked them! :)
7heSAMA - strange! Not sure if that's a rendering issue in Unity, or a problem with the HTML embed code. If you get the chance to fire through a screenshot, that would be much appreciated.
7heSAMA - strange! Not sure if that's a rendering issue in Unity, or a problem with the HTML embed code. If you get the chance to fire through a screenshot, that would be much appreciated.

avh41 Aug 2013, 02:20
I love this idea of an assembly line as a new approach to unit upgrades. It was a bit hard to tell what was going on while I was playing, though. Impressive work overall!

SteveSalmond1 Aug 2013, 06:38
Thanks very much! :) Agreed that it's tough to tell what's going on during the game - usability is not great as it stands. I think I would definitely cut the scope down from multiplayer to single player next time around - that alone sucked up about 5-6 of the 7 days. Still, great learning experience!
klianc0914 Aug 2013, 17:10
This is really one of the better entries, I really like this concept. It's a shame this has so few ratings. It's so easy to connect to a second instance on your own PC.

SteveSalmond17 Aug 2013, 22:20
Thanks klianc, much appreciated :D

SteveSalmond17 Aug 2013, 22:23
Here's my latest jam effort if anyone's interested: The Juno Incident - http://7dfps.com/?action=games&id=161
I'm calling it a 'Low Gravity Survival Horror' game.. :) You're stuck on a small asteroid with only hungry zombonauts for company!
I'm calling it a 'Low Gravity Survival Horror' game.. :) You're stuck on a small asteroid with only hungry zombonauts for company!

SteveSalmond18 Aug 2013, 09:09
7heSAMA - I fixed the issue you reported (a bit late, haha). It was a problem with the HTML embed code. Thanks for that!



- No Game win/loss condition - I forgot to add it!
- Units in production when a structure is destroyed get stranded in midair.
- Unit AI is extremely derpy.
- No visual indicator of shield/armor upgrades on units (the unit's stats are altered though).
- Unit attack animation is non-existent
- I'm sure there are plenty more issues... :)