The great story of DOTS

by makio
Overall★★★★★★★★★★4.19
Fun★★★★★★★★★★3.89
Innovation★★★★★★★★★★4.19
Theme★★★★★★★★★★4.15
Graphics★★★★★★★★★★4.37
Audio★★★★★★★★★★3.47
Humor★★★★★★★★★★3.26
Mood★★★★★★★★★★3.71
Coolness★★★★★★★★★★64%
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The Great Story of DOTS
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The Great Story of DOTS is ur first participation to the ludum dare, it's a real time strategy where you are the Dots-commander.

You can construct building by drawing shape and you control your dots by line.

Create with html5 (pixijs/coffeescript), you can play here on chrome / firefox :
http://makiopolis.com/dots/

Our supply :
- Sparkling water
- Chocolate ice cream

Developped by David Ronai ( @Makio64 - makiopolis.com )
Designed by Aki Aoki ( @Akican - akican.com )

Thanks to read it and every tweet / feedback will be appreciate ! :)

PS : It was a really good challenge / experience and we will be there for the next one ! :D

Comments25

chasepettit30 Jul 2013, 07:33
Neat concept and great presentation. I'd love to see mechanics like these on a tablet.
Makio
Makioauthor30 Jul 2013, 17:58
Thank you !

We thought about it.

If people like this game we will made it for tablet :)
iforce2d30 Jul 2013, 19:17
Nice! Reminds me of galcon, but with a some more mechanics like routing considerations thrown in. I like how the criss-crossing of lines works when opposing dots meet. Definitely a great fit for a tablet.
donan
donan31 Jul 2013, 10:42
Wow. Most original game mechanic from the compo :D. Like chasepetit said i would love to see this game on a tablet. Would purchase it for sure. Great work ^^
Follett31 Jul 2013, 10:51
Really innovative. Loved it!
Makio
Makioauthor31 Jul 2013, 12:54
Thanks !
Zeredek31 Jul 2013, 13:12
Graphics were nice, but having to draw the buildings with my mouse was annoying. Could definitely work for a tablet or smartphone though.
DMT31 Jul 2013, 13:53
Wow this one really blows the competition out of the water. Full game here. I wasn't expected the map to grow after that initial tutorial phase, it was a great progression. It was very engaging and had a surprising amount of content like the monster pits.
Yozz
Yozz31 Jul 2013, 14:48
@Yozzik 57 sec
The Great Story of DOTS - BEST GAME OF THE MONTH (#html5game by @Makio64 and @Akican made for #7dRTS) - http://makiopolis.com/dots/

Love you, guys. That is awesome.
Makio
Makioauthor31 Jul 2013, 16:39
Thanks ! :)
timtipgames
timtipgames31 Jul 2013, 17:34
Nice variation on the galcon mechanics. Entertained me for quiet a while :) Absolutely awesome artwork. :)
DogShitEmpire1 Aug 2013, 00:58
Incredibly fun, and so well done! The graphics and story go together well and the gameplay is different but intuitive. Loving it!
daOyster
daOyster1 Aug 2013, 03:07
Awesome game. Liked the concept and was completely surprised when the map expanded from the small tutorial size to the whole map
avh4
avh41 Aug 2013, 03:34
Awesome overall! I didn't really see much use for the mines, though. My strategy was just to keep building castles, and I never seemed to run out of money.
Makio
Makioauthor1 Aug 2013, 09:14
Yeah , we agree. We made castle generate money to not be to much frustrating ( I lost a lot before because out of money :p )

But they probably generate too much, I just update castle generate +5 each 3 sec to +5 each 9 sec, should be much better now. Also IA is currently set on EASY to not frustrate the new player but we can imagine use the normal advanced and expert ia later.

In the update I also add some text on the end screen ( win ) to talk about 7drt and ludumdare :)
PifyZ2 Aug 2013, 10:15
Good game. Graphics are good, the idea of dots it's sympathic by simplicity and the gameplay is good :)
AVataRR3 Aug 2013, 01:21
Hey cool premise and concept. :) Gesture recognition works well. It's pretty fun at the small scale, but I think it starts to become unmanageable once you start scaling up the battlefield. It would be cool if I could just touch a target and draw something to indicate how many of my castles I want targeting it. Individually drawing from each of my castles to form a perfect path to a single enemy target made it quite frantic.

Overall, great job. :)
Makio
Makioauthor3 Aug 2013, 14:05
Thanks for your feedback !

We agree with the map size issue, smaller will be nicer and add an level up system too compensate : it was the plan with the dwarf village on the top in the mountain but no time to developp it ^^
klianc093 Aug 2013, 20:02
The first time it started to lag really heavy (with Opera). But the second time (with Firefox) I had won the game faster than I expected.
Really impressive work, really liked the map expanding effect. I first thought you would need the bridges to cross the river but it turned out dots can swim apparently.
Drawing the buildings correctly is very difficult when you want to do it fast to keep commanding around your thousands of dots.
Makio
Makioauthor3 Aug 2013, 22:38
@klianc09 : We optimize the game only for chrome, no tested on others browsers.. ( for example we use web audio api for sound not yet supported by firefox )
Yeah dots and square swim ^^ ! But they have a chance of die of 5% each move ( shark and others sea adventures.. :P ), about move they also are slower on the mashes ^^
jerombd4 Aug 2013, 21:44
Impressive! Too bad the art is tiny, it's look fantastic!
superjoe
superjoe5 Aug 2013, 14:40
Excellent entry. Lots of fun, and the tutorial was exactly what was needed. I would have loved to see more levels.
Halleflux9 Aug 2013, 21:02
One of the few things you need to address: it's hard to draw lines from point A to point B when you keep running into things and it cancels the whole line. If you just stopped it, and made it run around the obstacle, it would work much better. Also, being able to build structures anywhere on a map.. is problematic. It's not so bad when all of your things are protected, but when there's one spot in the back that you forgot/couldn't build, and the enemy pops up a castle there, it's more than a little annoying. Also, mines have very little purpose. Would work very well as a phone/pad game.
Makio
Makioauthor10 Aug 2013, 14:49
Thanks for your feedback Halleflux , we didnt get time for this adjustments but we totally agree with them ! We currently developp an other game but i will try to made an upgraded web version working on touch device to test it on this kind of device :)

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