MiniLD #44compo
War Shape
Eliminate all the spawners to win the game.
Controls:
Move Camera - WASD
Turn Camera - Middle Click and drag or Shift+Mouse
Select Units - Left Click and drag
Order Units - Right Click
Back To Hero - Backspace
Back To Menu - Escape
Unit Costs 50 points
Enemies Give 10 Points Each
Spawner Gives 100 Points
Every Spawner Has 20 Enemies
Controls:
Move Camera - WASD
Turn Camera - Middle Click and drag or Shift+Mouse
Select Units - Left Click and drag
Order Units - Right Click
Back To Hero - Backspace
Back To Menu - Escape
Unit Costs 50 points
Enemies Give 10 Points Each
Spawner Gives 100 Points
Every Spawner Has 20 Enemies



Comments14
Mmmm.. I think this game is unnecessarily harsh. You only have one unit to begin with. And as far as I've gone into the game - you only eve have one unit. How are you supposed to fight the bunch of enemies protecting the spawn points? I only ever managed to kill one spawn point before being mobbed.. and I don't think I even got one enemy. :S
Nice music though. Terrain texturing is also soothing.
I had a couple thoughts as I was playing:
1) The camera was a little frustrating. If you locked the camera's movement on the Z axis when you move around with WASD it would make it more useful. I was trying to get a birds eye view of my guy, but the camera controls made it impossible.
2) Some sort of feedback who is attacking would be nice. Maybe just different colors for my damage and the bad guys?
3) The balance is off. After being hopelessly mobbed the first time I lured two guys away from the pack. I managed to kill one but the second one would have killed me. So I ran away until I had enough health to kill him. It took a couple minutes all told. Then I looked at the 20 left at the first spawn point and the 40 spawn points to go and gave up...
I enjoyed the graphics and mood and think it has a lot of potential. Am I just missing a way to get multiple units or something?
The controls (camera and attack orders especially) were rather awkward, but I liked the way the units bounced around when spawning and attacking. Slapstick humour :)
And the world seemed unnecessarily large which lengthens the walking duration a lot.
Visually it's very stock unity, could've at least slapped a texture on the "hero".