MiniLD #44compo
World's Aftermath
Click the link below to download for Windows.
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World's Aftermath
"A Sickening Dystopian Realtime Simulator (TM)"
A game by James Daniello & Nicolas Ickovic
In this glorious rendition of the world's end, fight for the last remaining resources, or as the Rebel Scum to defend from the oppressive Allied Collective.
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To keep you guys from going into shock, we had to cut some of the awesome from the game. For one, real-time rendered 3D CGI and motion capture had to be replaced with 16-bit pixel art. Multi-channel 7.1 surround sound had to be reduced to stereo. The in-game FMV and touchscreen menus were pitched, and all the voice actors quit before we completed the project due to "unsavory" work conditions. Also, we didn't have enough time to raise money on Kickstarter for the next World War so we could properly record the tanks moving.
* * *
Note about install:
-Run the .exe or .jar.
-If you have any trouble running the game be sure to update java:
http://java.com/en/download/index.jsp
* * *
World's Aftermath
"A Sickening Dystopian Realtime Simulator (TM)"
A game by James Daniello & Nicolas Ickovic
In this glorious rendition of the world's end, fight for the last remaining resources, or as the Rebel Scum to defend from the oppressive Allied Collective.
* * *
To keep you guys from going into shock, we had to cut some of the awesome from the game. For one, real-time rendered 3D CGI and motion capture had to be replaced with 16-bit pixel art. Multi-channel 7.1 surround sound had to be reduced to stereo. The in-game FMV and touchscreen menus were pitched, and all the voice actors quit before we completed the project due to "unsavory" work conditions. Also, we didn't have enough time to raise money on Kickstarter for the next World War so we could properly record the tanks moving.
* * *
Note about install:
-Run the .exe or .jar.
-If you have any trouble running the game be sure to update java:
http://java.com/en/download/index.jsp
Comments28
http://www.ludumdare.com/compo/2013/07/30/worlds-aftermath-post-mortem/
I generally like the gameplay, but I seemed to run into a lot of deadlock situations where I couldn't do anything to push forward. Not sure if that's just me not having an effective strategy or if maybe it needs some balance tweaks.
Java is up2date.
Here's a stack trace executing the jar with java 1.7 u25
http://pastebin.com/kVWYv5Yt
http://pastebin.com/h1trDtbN
July 31, 2013 at 12:11 pm
"Update your game as much as you want. This isn’t as strict as a regular LD. :)"
With that said, I don't deem it fair to make changes to the game, however here is a post with a fix for the bug mentioned by timtipgames. No other changes have been made except the file reading problem that timtipgames has made us aware of. Let me know if it works!
http://www.nullfrog.com/media/Worlds_Aftermath_v0.5.1.zip
Unfortunately you made it worse for me now ;)
http://pastebin.com/h4NG00y0
Note that I am on a i7, not an AMD as the native loader exception claims :)
I did get stuck at level 2 though. I was playing as the allied collective and the enemy base was at the top of the hill. My troops and tanks would go half way up the hill, see the enemy and then sit there shooting at the hill. The enemy would spawn, see my units, and then shoot the hill. We had a giant standoff around this hill with eventually a ton of units that dropped the FPS rate into the single digits...
But in all seriousness this is a great entry!
http://www.nullfrog.com/media/Worlds_Aftermath_v0.5.2.zip
Here are some thoughts:
* Would be nice if I could see how many units are at a spot when they are all close to the same position.
* I think the graphics are pretty cool and I like the style. But I think more colors wouldn't have hurt. I see that all the grey is kind of the style of the game, but I think the same thing with a well chosen color palette would be much better and would add more to the atmosphere than the grey. But maybe that's just personal preference.
* Harvesters don't go for the nearest resource which is kind of stupid (of the harvesters of course, not of you :))
* Audio fits perfectly.
* More levels! Really mean to make me look forward to unlocking all those units when I can't :/
Good job, hope to see you in the next LD.
Sometimes units just shoot into the ground when there are enemies behind, but that's the only thing I can beef about.