Trigger Discipline
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Trigger Discipline is an action roguelike. The level layouts, the enemy spawn positions, and the weapon given to the player are semi-random.
I intended to give players some opportunities for some tactical thinking and some straight up fast-action gameplay. I think I got a bit of each, but not as much as I could with some time to really tune the level generation.
The code is about 1800 lines of C++ (though I used no classes, and malloc and free instead of new and delete). I used curses for graphics and a handful of standard library functions.
To run: Unzip and run the Trigger_Discipline binary. For better (more fun!) results, start up a terminal/cmd window and resize it to something like 100x40.
OSX terminal window settings: I built and tested the game using xterm-256color.
I intended to give players some opportunities for some tactical thinking and some straight up fast-action gameplay. I think I got a bit of each, but not as much as I could with some time to really tune the level generation.
The code is about 1800 lines of C++ (though I used no classes, and malloc and free instead of new and delete). I used curses for graphics and a handful of standard library functions.
To run: Unzip and run the Trigger_Discipline binary. For better (more fun!) results, start up a terminal/cmd window and resize it to something like 100x40.
OSX terminal window settings: I built and tested the game using xterm-256color.