Zombie Raid

by agro
Zombie Raid is a platformer game about preventing zombies from reaching the side adjacent from where they came. It was made in a total of 8 hours in C++ for the Mini Ludum Dare contest and its my first competition game ever!

Controls:

Up/Down/Left/Right - navigate

Space - buy sentry or place sentry

The game is divided into waves. Each wave, more entrances for zombies will be opened, so its a fast-paced game!

I might update it later.

Comments2

bvanschooten23 Sep 2013, 17:41
Congratulations on your first entry! Good work for 8 hours. It looks promising. An interesting cross between a platform game and a tower defense game. It needs some balancing though. It seems I beat the game after placing two sentries at every floor. In the beginning you have to wait a long time before you can buy the first sentry, and it is a long walk to the sentry shop. The player sometimes walks through the ground. Sometimes the gameplay slows down when there are too many monsters.
goerp25 Sep 2013, 18:36
it felt weird to walk stright through a zombie, but then again: I also walked like one of them ;)
But a nice little game, certainly when you consider you only used 8 hours (my game was made in 6 days).
Found a bug?
Tell us on Discord