Strikerun

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
Fly a bombing run. You only have one weapon per target so make it count!

I wrote the first version of this game 15 years ago in QBasic. Originally it had only vector art, no sound, and barely passable collision detection. The first version took a solid weekend to create and the physics never felt quite right.

My toolset and ability has grown tremendously since then. For this version I used C++ and Lua along with OpenGL, Ogg/Theora, Box2D, and a pretty nifty particle system. This was created in 8 hours over about 2 days using GIGGLE (my pet engine): https://github.com/netguy204/giggle
Found a bug?
Tell us on Discord