It turns out facade is a synonym for storefront. So I made a game where you manage a storefront.
Instructions are in-game.
It's a clone of a Cookie Clicker clone. I stopped making it when I realized it was evil.
Other planned features I didn't add: bigger awnings, bigger signs and more security options, expandable parking lot, selectable markup & perceived value, more complex simulation of buyer habits, expandable store size, different locations complete with different buyer habits, hiring employees & making customers wait in line.
Nice combo of tasks for the player, needs to be expanded with more upgrade (so there's a conflict in how to use the money) and as an idea, the camera could zoom out once parking space grows (upgrade) so the task of clicking shoplifters gets more complex. I would also personally opt for other graphics. But I think the game could become quite addictive if expanded.
haha nice and fun game :) It was a little short, as there was only 3 things to buy/upgrade. It would have been more fun with more things to upgrade, like a bigger parking, or other things.
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