I really didn't have motivation for this
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Alright, here we go.
THE BAD:
1. I didn't have any good ideas for the theme
2. I need much more practice with top-down games
3. I just wasn't that interested in the project
4. I attempted NES graphics. Next time, I'll stick with Gameboy again
5. No ideas for boss battles at all
6. Enemy AI is nearly nonexistant
7. Incomplete assets, levels, bosses, and anything else you can think of.
THE GOOD:
1. Movement came out nicely
2. So did attacking
3. I actually had quite a bit of planning
4. Level design was nice and quick
5. Funny story that even fits with all 4 themes!
That's probably not all of it, but oh well.
If you have MMF2 and want to complete the project or something, just take the source and do whatever. (Except sell without any credit, lol)
When you're done, just go check out CHOOSE W1SELY. I made it for LD48 and it came out much better. :)
THE BAD:
1. I didn't have any good ideas for the theme
2. I need much more practice with top-down games
3. I just wasn't that interested in the project
4. I attempted NES graphics. Next time, I'll stick with Gameboy again
5. No ideas for boss battles at all
6. Enemy AI is nearly nonexistant
7. Incomplete assets, levels, bosses, and anything else you can think of.
THE GOOD:
1. Movement came out nicely
2. So did attacking
3. I actually had quite a bit of planning
4. Level design was nice and quick
5. Funny story that even fits with all 4 themes!
That's probably not all of it, but oh well.
If you have MMF2 and want to complete the project or something, just take the source and do whatever. (Except sell without any credit, lol)
When you're done, just go check out CHOOSE W1SELY. I made it for LD48 and it came out much better. :)