Scheme Theme

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
"SCHEME THEME" (... with a touch of "deceit")
By ADAM McLELLAN (audio, design) & JEFFREY FILLINGHAM (code)

HOW TO PLAY:
Help the player reach the exit by placing a limited number of way-points (path markers). Avoid the guards--they'll shoot on sight. You can preview their path by clicking the "Preview Guard Path" button.

DEV TOOLS USED:
Adobe Photoshop, Ableton Live, MagicaVoxel, Unity

KNOWN ISSUES/TODO:
* The idea with the music was to fade between uplifting music (when succeeding) and suspenseful music (when approaching a guard), however, the current implementation is fairly crude so there can be some glitchiness when walking on the threshold of guard detection.
* Under certain circumstances that the guard and player will collide without the guard shooting, followed by the two of them getting "stuck". Unfortunately this is a game-breaking bug, since there is currently no way to restart the level mid-gameplay.
* We had hoped to create a few more levels and implement additional types of waypoints (checkpoint, "stop" point), but nearing the end of the 48 hours we had to greatly simplify in order to finish. As such the level designs are relatively simple and have not been extensively play-tested, but we feel they effectively showcase the overall "spirit" of the design--one which we hope to expand upon in the future.
* (web only) Level meshes are wrong colour; no shadows

Thanks for playing!
- Adam & Jeff
Found a bug?
Tell us on Discord