The portals were a bit suprising (and buggy) but I was able to get to what I think is the end ;) I have a feeling that you put a lot of effort into this game and you made a lot of things working! It was nice to explore how the portals work.
Some minor things: The game started in fullscreen mode and on my native resolution of 1920x1080 I was able to see parts of the last or the new level on the lower right of the screen while the level was at the top right.
Portals were buggy sometimes (stuck and weird things happening that killed me).
Thank you for your great feedback. I spent to much time writing the engine for the game and not enough time polishing and fixing those portal bugs. I also didnt get time to get proper scaling so "fullscreen" images are 1366x768. I would have liked to get a minor storyline going and more levels but I didnt get time. Thanks again for your comment I appreciate it :)
I think the problem came from OpenTK which uses openAL (or so did the error message seem to say). Anyway, I ended up pasting a copy of openal32.dll and it worked.
I found it pretty fun, despite impaling myself on spikes a couple of times. And kinda creepy too. "Too many eyes, you know ?"
Im glad you solved the problem. Thanks! Yeah creepyness and uneasyness was someting I was trying to convey in the game. Thank you very much for the feedback :)
Comments6
The portals were a bit suprising (and buggy) but I was able to get to what I think is the end ;)
I have a feeling that you put a lot of effort into this game and you made a lot of things working! It was nice to explore how the portals work.
Some minor things:
The game started in fullscreen mode and on my native resolution of 1920x1080 I was able to see parts of the last or the new level on the lower right of the screen while the level was at the top right.
Portals were buggy sometimes (stuck and weird things happening that killed me).
I found it pretty fun, despite impaling myself on spikes a couple of times. And kinda creepy too. "Too many eyes, you know ?"