I had only 2 days, so it was clear the time wouldn't be enough, and I indulged in the art for too long, but I still wanted to start this and see how far I can get :)
At the moment you can only walk around using WASD, so I increased the jump height a lot, so you won't get stuck too fast.
Cute! Like the idea,like the gamegirl console surround. Shame you can't mine and craft something... be great if you can add even just that - I realise that's a bunch of work though.
wow, surprisingly fun to just jump around like a frog lol. I'm guessing the world is procedural generated? Very cool, and can't wait for the mining to be implemented, nice job! :)
Cool! Would like to see where this goes. Obviously, you can do whatever you like, and you haven't finished, but I think it would be more in the spirit of the game if you couldn't see blocks that would be obscured.
There is one glitch, however — since the screen was so small on my computer, I tried "zooming in" on the page by pressing command-= on my computer (same as control-+ or whatever on windows), and the game girl didn't scale up with the game itself.
@Filth and Money: Yes, already planned that. Block already have an "uncovered" and "light(level)" attribute, just didn't come around implementing it yet. Oh the zooming glitch is interesting. Thanks for reporting. That's the downside of using GUITexture - it doesn't scale automatically. Will fix.
Neat, good demake. Definitely worth pursuing more (if you do, it would be nice if you could find something to make it unique from minecraft/terraria though).
Comments9
:)
There is one glitch, however — since the screen was so small on my computer, I tried "zooming in" on the page by pressing command-= on my computer (same as control-+ or whatever on windows), and the game girl didn't scale up with the game itself.
Good luck!
@Filth and Money: Yes, already planned that. Block already have an "uncovered" and "light(level)" attribute, just didn't come around implementing it yet.
Oh the zooming glitch is interesting. Thanks for reporting. That's the downside of using GUITexture - it doesn't scale automatically. Will fix.
Good start!
Sounds like a cool battle cry... :) And a very good idea, too. Nice game!