Zelda in 16x16 Pixels

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
The thrilling adventure we all know and love, re-imagined at just 16x16 pixels. How can so much awesome fit into such a tiny viewport??

Can you collect all eight fragments of the Triforce without getting killed?

Written in the breaks between a weekend of working in the garden due to unseasonably warm weather.

Didn't use any libraries, all code was written from scratch for the project. Photoshop for graphics, cfxr for sound.
Found a bug?
Tell us on Discord