The Not Self Hovering Car
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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The Not Self Hovering Car
===========================
A time trial racing game ("hahaha"):
The future is now, self driving car are nothing special anymore.
But someone brought in another dimension.
Flying cars. Yep, that's right.
Unfortunately, the developers didn't put much effort in finishing
this stuff, hence the control is up to you...
Reach the green destination zone as fast as possible.
The game ("hahaha") consists of two modes:
- Planning stage
- Running stage
During the planning stage, you add circular track points, that the
car (hopefully) will fly to.
If it enters the target track point, the nearest one (except the
current and the last one) will automatically be picked as the new
track point to fly to.
CONTROLS DURING PLANNING:
-------------------------
- left click: add track point
- right drag: move track point
- left click while dragging: delete track point
- "C" delete all track points
- "Space" proceed to running stage
- "ESC" back to main menu
CONTROLS DURING RUNNING:
------------------------
- "Space": quick restart
- "ESC" : abort
Possibly one of my worst games ("hahaha") yet, but I like the concept
of the game ("hahaha").
I completely run out of time and probably reached 20% of what I tried
to achieve.
Missing:
- nice graphics and sprites
- sound
- enemies
- wall damage
- a tutorial/doc screen
- more levels
- and, and, and...
Lesson learned ;-)
===========================
A time trial racing game ("hahaha"):
The future is now, self driving car are nothing special anymore.
But someone brought in another dimension.
Flying cars. Yep, that's right.
Unfortunately, the developers didn't put much effort in finishing
this stuff, hence the control is up to you...
Reach the green destination zone as fast as possible.
The game ("hahaha") consists of two modes:
- Planning stage
- Running stage
During the planning stage, you add circular track points, that the
car (hopefully) will fly to.
If it enters the target track point, the nearest one (except the
current and the last one) will automatically be picked as the new
track point to fly to.
CONTROLS DURING PLANNING:
-------------------------
- left click: add track point
- right drag: move track point
- left click while dragging: delete track point
- "C" delete all track points
- "Space" proceed to running stage
- "ESC" back to main menu
CONTROLS DURING RUNNING:
------------------------
- "Space": quick restart
- "ESC" : abort
Possibly one of my worst games ("hahaha") yet, but I like the concept
of the game ("hahaha").
I completely run out of time and probably reached 20% of what I tried
to achieve.
Missing:
- nice graphics and sprites
- sound
- enemies
- wall damage
- a tutorial/doc screen
- more levels
- and, and, and...
Lesson learned ;-)