MiniLD #54compo
4-Color Taxi
You are a cab driver! Get people to their destination and try not to wreck your car!
The goal is to get (atleast) 200 dollars from people within 2 minutes, this represents a vertical slice of a full game, this being only one of the levels in the game if it were complete.
To finish this I'd add more sound effects, some particle effects and a lot of different levels with varying difficulties through leveldesign and smaller time constraints/bigger cash goals.
Let me know what you think! Enough positive comments will get me to further development of this game!
This game was made in roughly 16 hours spread out over 3 days.
Note: The audio was made by Pierre Bondoerffer (@dalemon42 on twitter)
The goal is to get (atleast) 200 dollars from people within 2 minutes, this represents a vertical slice of a full game, this being only one of the levels in the game if it were complete.
To finish this I'd add more sound effects, some particle effects and a lot of different levels with varying difficulties through leveldesign and smaller time constraints/bigger cash goals.
Let me know what you think! Enough positive comments will get me to further development of this game!
This game was made in roughly 16 hours spread out over 3 days.
Note: The audio was made by Pierre Bondoerffer (@dalemon42 on twitter)



Comments15
But thanks, if more people complain I'll definitely think about doing something like that.
I get 196 dollars))
I liked you music and graphics! I thought the game was pretty fun, I liked the controls too! Sometimes I could drive on the sidewalk, was that intentional? Overall good job!
I've been thinking, I might add dialog to the full game too, like make the passenger roughly indicate where he/she wants to go, I think it'll be fun! Any thoughts?
I know it would seem like I dislike and bashing your game, but it's really the opposite. I like your game it's nicely polished, and is much better than games other entries I have played in the past. I think it could be successful as an app, but you have to work on engaging the player more. If you do decide on releasing on Android don't make the mistakes I did and not have all the art assets ready such as featured graphics, screenshots and icon. These things are things you want to be very very polished be release. It makes all the difference on whether it will be noticed or not. You should keep going with it the worst that can happen is nobody plays it. BTW I retweeted your twitter post but thought my comments would be better off here.
What I liked:
- Classic graphics
- Decent simple controls
- Amazing 8bit soundtrack
- Subtle details (ie: the car slowing down as it got more destroyed)
- Easy to know what to do from the start.
- Great start to a game.
What I didn't like:
- The time limit.
- Not knowing where to go.
- Wining the game is based on luck.
I think I can communicate where the people want to go with a simple dialog system, it would make the game a lot more interesting I think.
The fact that you even took the time to play the game for 15 minutes to master the controls tells me that I might really have something cool here, and I'll definitely work on the game a lot more in the future to get it to a full release on Google Play.
Thanks for playing and I will take some of the stuff you said to heart and get it in the game!