Build momentum by going down hills to try to reach the goals as quick as possible.
LeftClick - Click on player and drag to build out a path RightClick - Clear path MiddleClick - Click and drag to move the camera
Height level is indicated by the number on the hex tile. Going downhill (e.g. from a 0 to a 1) adds momentum which is displayed above the mouse cursor while planning the path. You can only roll up gradual inclines if you have 2 or more momentum. A gradual incline is moving from a 3 to a 2. You can walk one square on flat ground, or climb up a tall cliff, but this takes the whole turn. Cliffs are indicated by thicker black lines.
This is very much just a prototype of mechanics, and not a very user-friendly game. Hope people still find it fun. I intend to add more levels, ways to deform the terrain which would interact with your plan, and a multiplayer battle mode where you could use the same items to mess with your opponents.