CPong
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Local Multiplayer Circular Pong.
1. HOW to PLAY
Basic rules are the classical Pong rules: just send the ball back to the other player.
To give the ball a different direction, hit it while moving your paddle (note that, unlike classical Pong, hitting it at paddle side will not alter the direction at all).
Paddle sizes change according to scores, to advantage low-scorers vs high-scorers.
2. CONTROLS
Player 1 (red): arrow keys, Player 2 (blue): W/D
Shoot the ball with either space or enter (the ball is shot randomly at one of the players)
3. BRIEF HISTORY
I wanted to get back into game development after a long absence. This little game was made just to take back coding, so there are no very original gameplay features. Yet, I tried to polish this as much as I could in the little time I had available.
The game is made entirely in JavaScript, using no external frameworks (with the small exception of JQuery used only to slide in and out the how to play panel).
I recommend playing in fullscreen
4. POSSIBLE FURTHER DEVELOPMENT
- an artificial intelligence
- 3 and 4 players modes
- sound effects
- multiple balls
1. HOW to PLAY
Basic rules are the classical Pong rules: just send the ball back to the other player.
To give the ball a different direction, hit it while moving your paddle (note that, unlike classical Pong, hitting it at paddle side will not alter the direction at all).
Paddle sizes change according to scores, to advantage low-scorers vs high-scorers.
2. CONTROLS
Player 1 (red): arrow keys, Player 2 (blue): W/D
Shoot the ball with either space or enter (the ball is shot randomly at one of the players)
3. BRIEF HISTORY
I wanted to get back into game development after a long absence. This little game was made just to take back coding, so there are no very original gameplay features. Yet, I tried to polish this as much as I could in the little time I had available.
The game is made entirely in JavaScript, using no external frameworks (with the small exception of JQuery used only to slide in and out the how to play panel).
I recommend playing in fullscreen
4. POSSIBLE FURTHER DEVELOPMENT
- an artificial intelligence
- 3 and 4 players modes
- sound effects
- multiple balls