MiniLD #58compo
Pong Island
Comments9
benwager30 Mar 2015, 13:14
Thanks :) I wanted to add a few more obstacle types and extra balls/ paddles / power ups etc but time (work) got the better of me.

sebasRez30 Mar 2015, 16:48
This was cool, obviously the visuals are stellar work and the game was working great. One thing off was that the ball would sometimes enter my nemesis court, give me a point, and then bounce back in a give me another point. Other then that I thought it also added some unique features that made it interesting like the bomb mechanic.
Knowledge30 Mar 2015, 16:56
Cool game but way to slow on my computer.
benwager31 Mar 2015, 10:32
@sebasRez - Thanks. Yes I noticed the ball do that a couple of times early on in dev. I thought I'd got a fix for it, but obviously not :(
@Knowledge - Nice one :) I'm sure there is plenty room for optimization. I'm probably going to polish it up some more and release as mobile/tablet game so will be working hard on performance. Time was not permitting for this comp though!
@Knowledge - Nice one :) I'm sure there is plenty room for optimization. I'm probably going to polish it up some more and release as mobile/tablet game so will be working hard on performance. Time was not permitting for this comp though!

Mixer1 Apr 2015, 02:07
Favourite pong game, although not the most innovative.
Graphics and sound made for a polished experience, definitely fun gameplay. Controls worked surprisingly well for a 3d environment, and the enemy AI was good, although not entirely challenging. Great camera work with excellent polish, great game
Graphics and sound made for a polished experience, definitely fun gameplay. Controls worked surprisingly well for a 3d environment, and the enemy AI was good, although not entirely challenging. Great camera work with excellent polish, great game

tanjent1 Apr 2015, 07:47
A real solid entry! I think the sound design could use another pass to bring it up a few notches. The music track could be a bit more island/lounge/calypso like instead of hectic and stressful, I think the current song is a bit to "technical" themed and not that umm.. "ecological". I also think that some small sound fx when introducing new obstacles in the arena would give it some more depth instead of just randomly popping up - you could introduce them in certain patterns, so when you hear certain sounds you know a certain combination of obstacles will appear for instance.
Also I remember playing this game back in '89 ... https://www.youtube.com/watch?v=vVtYVyyX5NY
... could be a good source to borrow some other ideas from :)
Also I remember playing this game back in '89 ... https://www.youtube.com/watch?v=vVtYVyyX5NY
... could be a good source to borrow some other ideas from :)
benwager1 Apr 2015, 12:01
@Mixer - Nice one, glad you like it. I know what you mean about it not being the most innovative. I wanted to mix things up a little more but had to consider time constraints :( I'll no doubt be playing around with it ready for a proper release though!
@tanjent - Thanks. I agree with the comments about sound. I'll try find a more suitable track. And I really like the idea of different sfx to indicate incoming obstacle patterns :) That video is brilliant!
@tanjent - Thanks. I agree with the comments about sound. I'll try find a more suitable track. And I really like the idea of different sfx to indicate incoming obstacle patterns :) That video is brilliant!

Jupiter_Hadley17 Apr 2015, 04:13
sweat graphics, solid entry, well made. I included it in 13 of my Mini LD #58 compilation video series, if you would like to take a look :) https://youtu.be/M68sOLdNNcw

Well done. I love the change of angle idea.