Trong
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Hello! This is my first Ludum Dare! Overall, I'm pleased with how it turned out. I managed to finish up pretty quickly. Be warned that sometimes the bounce physics do mess up, but they are a lot more reliable than they were when I started.
Controls:
W & S or Up & Down arrow keys to move. 2-player mode uses the same two control schemes. Esc exits to menu. If you happen to encounter a rare bug where one of the balls manages to escape somehow, press R to respawn it.
How To Play:
It's basically just like Pong, but there are two balls now, and each leaves behind a trail, similar to Tron light cycles (Hence the name: Tron + Pong = Trong). The balls can bounce off each other's trail (but not their own), so keep your eyes peeled.
Oh yeah, and in order to angle the ball, hit it while your paddle is moving.
V2
- Fixed a bug in the enemy AI. The enemy will now properly prioritize the balls, going after the closest ball headed in its direction, rather than just the closest ball
- New feature: Faded trails. Instead of being deleted, trails will now fade and linger. These trails do not collide, they are simply for added visual effect and make the game look cooler. In case the game gets too confusing, you can turn them on/off on the title screen and also change the duration.
- Ball will now undergo a slight trajectory change when colliding with a stationary enemy paddle. What this means is that the enemy will now properly serve the ball to somewhere other than the center of the screen.
- Removed some extraneous code.
V3
- Fixed a rendering issue with faded trails. They now properly appear in the background instead of ON TOP OF EVERYTHING.
Tools Used:
Engine - Unity
Sounds - SFXR
Title Image - Zoxel & Paint.net
Let me know what you think!
Also, let me know if there is anything wrong with the OS/X or Linux versions, I have no way of testing them.
Controls:
W & S or Up & Down arrow keys to move. 2-player mode uses the same two control schemes. Esc exits to menu. If you happen to encounter a rare bug where one of the balls manages to escape somehow, press R to respawn it.
How To Play:
It's basically just like Pong, but there are two balls now, and each leaves behind a trail, similar to Tron light cycles (Hence the name: Tron + Pong = Trong). The balls can bounce off each other's trail (but not their own), so keep your eyes peeled.
Oh yeah, and in order to angle the ball, hit it while your paddle is moving.
V2
- Fixed a bug in the enemy AI. The enemy will now properly prioritize the balls, going after the closest ball headed in its direction, rather than just the closest ball
- New feature: Faded trails. Instead of being deleted, trails will now fade and linger. These trails do not collide, they are simply for added visual effect and make the game look cooler. In case the game gets too confusing, you can turn them on/off on the title screen and also change the duration.
- Ball will now undergo a slight trajectory change when colliding with a stationary enemy paddle. What this means is that the enemy will now properly serve the ball to somewhere other than the center of the screen.
- Removed some extraneous code.
V3
- Fixed a rendering issue with faded trails. They now properly appear in the background instead of ON TOP OF EVERYTHING.
Tools Used:
Engine - Unity
Sounds - SFXR
Title Image - Zoxel & Paint.net
Let me know what you think!
Also, let me know if there is anything wrong with the OS/X or Linux versions, I have no way of testing them.