Trong

Hello! This is my first Ludum Dare! Overall, I'm pleased with how it turned out. I managed to finish up pretty quickly. Be warned that sometimes the bounce physics do mess up, but they are a lot more reliable than they were when I started.

Controls:
W & S or Up & Down arrow keys to move. 2-player mode uses the same two control schemes. Esc exits to menu. If you happen to encounter a rare bug where one of the balls manages to escape somehow, press R to respawn it.

How To Play:
It's basically just like Pong, but there are two balls now, and each leaves behind a trail, similar to Tron light cycles (Hence the name: Tron + Pong = Trong). The balls can bounce off each other's trail (but not their own), so keep your eyes peeled.

Oh yeah, and in order to angle the ball, hit it while your paddle is moving.

V2
- Fixed a bug in the enemy AI. The enemy will now properly prioritize the balls, going after the closest ball headed in its direction, rather than just the closest ball
- New feature: Faded trails. Instead of being deleted, trails will now fade and linger. These trails do not collide, they are simply for added visual effect and make the game look cooler. In case the game gets too confusing, you can turn them on/off on the title screen and also change the duration.
- Ball will now undergo a slight trajectory change when colliding with a stationary enemy paddle. What this means is that the enemy will now properly serve the ball to somewhere other than the center of the screen.
- Removed some extraneous code.

V3
- Fixed a rendering issue with faded trails. They now properly appear in the background instead of ON TOP OF EVERYTHING.

Tools Used:
Engine - Unity
Sounds - SFXR
Title Image - Zoxel & Paint.net

Let me know what you think!
Also, let me know if there is anything wrong with the OS/X or Linux versions, I have no way of testing them.

Comments17

Rahazan
Rahazan22 Mar 2015, 00:13
Nice original mechanic!
GibTreaty
GibTreaty22 Mar 2015, 05:37
I thought the collisions were glitched at first because I didn't read the description (I like to go into games blind). Pretty neat idea ;)
lizard455
lizard455author22 Mar 2015, 15:07
Yeah I think I should update it. The enemy tracking AI needs to be fixed (He's supposed to target the closest ball that is moving towards him, but some times he just targets the closest ball period). I will see if I can add something to make the enemy better at serving
lizard455
lizard455author22 Mar 2015, 15:10
Also, has anyone tried the non-windows versions yet? (Other than web)
MintArcade
MintArcade22 Mar 2015, 16:56
Nice and original. AI is strong, and I like it :)
Knowledge22 Mar 2015, 19:06
Cool game.
mtinkerhess23 Mar 2015, 02:17
Nice variation on Pong! The line bouncing works really well. I did hit the disappearing ball bug.
lamogui
lamogui23 Mar 2015, 16:09
Nice mix! I hate snakes games but you find a good fusion way
3technologies3arts23 Mar 2015, 20:25
One of my favorite game of this ludum dare for the moment
Shadowspaz23 Mar 2015, 23:17
This is a fun mix! I started trying to use one of the walls to create a massive wall. It was neat when it worked. lol
skind24 Mar 2015, 17:44
Good game! the increasing speed makes the game challenging and forces constant awareness. Well done!
sebasRez
sebasRez27 Mar 2015, 22:47
Whoa this is such a simple idea executed so well. Nice Job Lizard
mike.cullingham1 Apr 2015, 04:15
Fun game. Hard enough that I had to focus, and fairly responsive. I enjoyed it.

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