Twisted Pong

Here's my humble entry for MiniLD #58.
This game is like classic Pong, but with use of special modes and 3D look. Also added some tweaks like obstacles at top and bottom edges and player rotation. Collisions with axis-oriented walls and static paddles are more bouncy than with inclined ones.
To activate/deactivate a mode one must touch a pill spawned at center with the ball, then with player's paddle. It doesn't matter who touches the pill, conditions are equal.

The modes (called MODs in the game) are:
1. Invisible: makes the ball periodically invisible/visible. Players must predict the ball trajectory;
2. Confuse: up/down controls are inverted;
3. Turbo: the ball becomes more bouncy;
4. Control: when the ball is going left, the right player controls its flight angle. And vice versa;
5. Pick: ball cannot exit the screen. One must collect (with ball) 3 circles of his/her colour, after that a point is awarded and mode is deactivated.

The game can be played on [Keyboard W/S]+[Keyboard Up/Down] or Keyboard+Gamepad or Gamepad+Gamepad. No AI, sorry...
Tools used: Unity 3D, GIMP, bfxr, Audacity

Hope you enjoy it :-)

Comments2

puppetmaster
puppetmaster29 Mar 2015, 18:19
Cool idea with the pill changing the game mode! Well made!
Jupiter_Hadley
Jupiter_Hadley18 Apr 2015, 16:18
Cool concept, I do like the pill idea. Good start! I included it in part 21 of my Mini LD #58 compilation video series, if you would like to take a look :) https://youtu.be/yJDAxj5EL5I

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