MiniLD #59compo
Ray Dungeon
This is rather short Java demo of a ray tracer (2.5D, all drawn in 2D) that happens to fit neatly into this Jam. I have also made possible to reload sprite sheets from Web (make sure you have Internet connection).
Your objective is to move through dungeon, collect bullets/health and kill enemies/monsters. Who says that the first character has to be main character? For this game, it is also an enemy. There are in total 8 levels. To advance into next level, you need to find out empty wall block and walk through. It is not necessary to kill enemies, you can pass them and still finish.
Keys:
A and D to strafe
Q and E to turn
W and S to move forward/back
Space, F or Ctrl to fire bullets
R to reload new sprite sheet
Additional keys:
/ and * - to increase/decrease ray tracer width
- and + - to increase/decrease ray tracer height
Your objective is to move through dungeon, collect bullets/health and kill enemies/monsters. Who says that the first character has to be main character? For this game, it is also an enemy. There are in total 8 levels. To advance into next level, you need to find out empty wall block and walk through. It is not necessary to kill enemies, you can pass them and still finish.
Keys:
A and D to strafe
Q and E to turn
W and S to move forward/back
Space, F or Ctrl to fire bullets
R to reload new sprite sheet
Additional keys:
/ and * - to increase/decrease ray tracer width
- and + - to increase/decrease ray tracer height
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