Ray Dungeon
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
This is rather short Java demo of a ray tracer (2.5D, all drawn in 2D) that happens to fit neatly into this Jam. I have also made possible to reload sprite sheets from Web (make sure you have Internet connection).
Your objective is to move through dungeon, collect bullets/health and kill enemies/monsters. Who says that the first character has to be main character? For this game, it is also an enemy. There are in total 8 levels. To advance into next level, you need to find out empty wall block and walk through. It is not necessary to kill enemies, you can pass them and still finish.
Keys:
A and D to strafe
Q and E to turn
W and S to move forward/back
Space, F or Ctrl to fire bullets
R to reload new sprite sheet
Additional keys:
/ and * - to increase/decrease ray tracer width
- and + - to increase/decrease ray tracer height
Your objective is to move through dungeon, collect bullets/health and kill enemies/monsters. Who says that the first character has to be main character? For this game, it is also an enemy. There are in total 8 levels. To advance into next level, you need to find out empty wall block and walk through. It is not necessary to kill enemies, you can pass them and still finish.
Keys:
A and D to strafe
Q and E to turn
W and S to move forward/back
Space, F or Ctrl to fire bullets
R to reload new sprite sheet
Additional keys:
/ and * - to increase/decrease ray tracer width
- and + - to increase/decrease ray tracer height