Descent into Planar Space

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
I was just writing this game over the weekend, when i noticed that there currently is a MiniLD running :)

So here is 'Descent into Planar Space' - a "demake" of Descent, which was a 3 axis of movement FPS. The demake only has 2 axis of movement (which makes it actually a bit more like Wolfenstein3d...). But the level your playing is inspired by the first level of Descent 2.

My theme is from my first MiniLD: "Demakes". I'm not being original here - but at least i finished another (mini) game. :)

Have fun!

LICENSE

I started with the code for a js wolfenstein 3d engine, from [1] which was licenced as MIT[2] .
But i had to change every other line for better performance :)

Because it was fun, i also added the 'fast voxel traversal algorithm' from the paper of the same name. For implementation i consulted [3], but i had to spent quite some time adapting it to 2d.

[1] http://dev.opera.com/articles/view/creating-pseudo-3d-games-with-html-5-can-1/
[2] http://www.opensource.org/licenses/mit-license.php
[3] http://gamedev.stackexchange.com/questions/47362/cast-ray-to-select-block-in-voxel-gam
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