MLD61 - Descent
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Feel free to play/rate this version, it's playable everything works but I may add in some more features before the deadline, probably better artwork.
Gameplay / Controls:
- Descend downwards, repelling enemies as you go.
- Aim of the game is to reach the greatest depth possible.
- Move using the mouse, the ship will automatically move towards your cursor.
- Attack enemies by swinging the ball & chain
- Using circular mouse motions will cause the chain to spin
- Only direct hits with the ball will damage enemies or hitting them into walls
- Need to hit them with some force
- The ship can withstand four hits, remaining hits are denoted by the colour of the ship & chain (Blue -> Green -> Yellow -> Red -> Game Over)
- Enemies can take three hits and will change colour in a similar fashion
- You can also shorten / lengthen the chain using the arrow keys
- Experimental feature, things can get strange if you do this too fast
Theme (Necessary Weakness):
I looked at improving on a few areas for this game:
- Artwork was one of them, I drew up quite a few different sprites in various states.
- I was also interested in trying some new techniques, mainly incorporating a physics engine, particle effects (if I have time), side-scrolling backgrounds.
- Some time was also spent on code structure, working on moving away from one large procedural program like my previous games.
Thanks for playing, feel free to leave feedback or info on any bugs.
Gameplay / Controls:
- Descend downwards, repelling enemies as you go.
- Aim of the game is to reach the greatest depth possible.
- Move using the mouse, the ship will automatically move towards your cursor.
- Attack enemies by swinging the ball & chain
- Using circular mouse motions will cause the chain to spin
- Only direct hits with the ball will damage enemies or hitting them into walls
- Need to hit them with some force
- The ship can withstand four hits, remaining hits are denoted by the colour of the ship & chain (Blue -> Green -> Yellow -> Red -> Game Over)
- Enemies can take three hits and will change colour in a similar fashion
- You can also shorten / lengthen the chain using the arrow keys
- Experimental feature, things can get strange if you do this too fast
Theme (Necessary Weakness):
I looked at improving on a few areas for this game:
- Artwork was one of them, I drew up quite a few different sprites in various states.
- I was also interested in trying some new techniques, mainly incorporating a physics engine, particle effects (if I have time), side-scrolling backgrounds.
- Some time was also spent on code structure, working on moving away from one large procedural program like my previous games.
Thanks for playing, feel free to leave feedback or info on any bugs.