Arcabouço

My last LudumDare submission, Witch Treat, had lots of bugs. I wanted to correct those bugs, so I decided to create a new platformer for MiniLD. Unfortunately, I had to work alone this time. I programmed everything following tutorials and I already had some experience with pixel art.

Again, I ran out of time and couldn't make everything that I wanted. The Level Design is poor and I had trouble with the sound. However, I've learned a lot from the development - I managed to make the Skeleton's sword attack just like Simon's whip attack from Castlevania!

The characters:
Sternum - The skeleton protagonist. Hates zombies. Skeletons are the true undead!
Prazol - The vomiting zombie. Always with stomachache.
Rilho - The walking Zombie. Walking Dead. Whatever.
DeadAlive - The final boss. An alien-human-zombie monster with the power to bring the dead back to life with mutagenic chemistry.

Controls:

Arrow Keys/WASD - Move character
Up/W - Defend against projectiles
Z - Jump
X - Attack
Genres: platformer

Comments4

mike.cullingham30 Sep 2015, 03:32
Couldn't figure out how to get past the pit in the end once it starts filling with the Rilho's. Other than that I didn't find any bugs. Nice work. Thanks for the game.
stevenjmiller
stevenjmiller30 Sep 2015, 05:26
Nice work! I managed to beat it, pretty cool final fight.
Christina Nordlander
Christina Nordlander4 Oct 2015, 19:40
I realise it's pretty unfinished, but heck, we all know how hard it is to get anything like a functioning game done on such a tight deadline. The skeleton sprite looks great and is well animated, the boss is cool, and the music is excellent, especially the melodic last track. The boss was just challenging enough to make me keep playing until I beat it.

Downsides: the fact that the boss keeps spawning zombies means that the game can become unwinnable if you take too long to get to the end, and since there's a save-state, that means you have to restart the game to try again. (Not a massive problem, since it's fairly short.) Also, the player sprite handles a bit stiffly (to be fair, he *is* a skeleton), and your attack felt a bit delayed.

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